ShockTestingPVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 9d ago · 157.85.85.223:24586
Abstract
We describe the public Rust server ShockTestingPVE, reached at 157.85.85.223:24586. It is offline at the last check, against a seven-day mean of 01. It ranks #15,274 of all servers, the top 69%. It last wiped 9d ago.
Keywordspve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 01:169d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.85.223:24586 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 01:16 UTC |
| Hostname | – |
| First seen | 19 Oct 2026 |
| Map | Procedural Map |
| Size | 1500 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2], pve server list [3] and predicted wipe schedule [4].
| Server | Players |
|---|---|
| ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average | 70/200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average | 22/200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average | 34/200 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average | 2/200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average | 14/150 |
| [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average | 6/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of ShockTestingPVE?
No region is published by ShockTestingPVE. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.85.85.223:24586 is its address.
A.2How reliable is ShockTestingPVE, and is it currently online?
At the present moment, ShockTestingPVE is offline; it was last seen 9 days 21 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 19 October 2026 by Rust Statistics.
A.3What is the Rust version for ShockTestingPVE?
Rust network protocol 2634 and build 167781 is the version that ShockTestingPVE runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.4On what cycle does ShockTestingPVE wipe?
The record of ShockTestingPVE's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 9 days 21 hours.
A.5How would you describe wipe day on ShockTestingPVE?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6What is the rank of ShockTestingPVE among Rust servers?
The seven-day player-hours ranking puts ShockTestingPVE at #15,274, within the top 69% of ranked servers.
A.7At what level does ShockTestingPVE operate in terms of players?
The last recorded sighting of ShockTestingPVE was 9 days 21 hours ago; it is offline now.
Tags and filters
A.8What do the tags associated with ShockTestingPVE signify?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^p (PvE): Player fighting is off; danger comes from the world, which ShockTestingPVE publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can ShockTestingPVE be found among the Rust Statistics lists and filters?
Rust community servers, measured and Rust PvE servers: live list are the Rust Statistics lists that ShockTestingPVE fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Under what rules and settings does ShockTestingPVE operate?
Its name carries no gather rate for ShockTestingPVE. At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for ShockTestingPVE?
Generated by the game from seed 50000, the procedural map on ShockTestingPVE measures 1,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.12How do you connect to ShockTestingPVE?
Enter client.connect 157.85.85.223:24586 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167781 | Build. The game build is 167781. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Pve server list. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.