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A Shockbyte x Discord Production Rust Server

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Online · checked 8m ago · 157.85.85.50:28142

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 157.85.85.50:28142. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0015:0001:0010:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040013:0022:0007:0015:0001:0010:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.85.50:28142
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 11:50 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average521/525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average387/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average45/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average49/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average52/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average167/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does A Shockbyte x Discord Production Rust Server perform well?

Over the past 48 hours, it ran at an average of 254 server fps, with a low of 245. Buildings, deployables and all other world objects counted together reached a maximum of 8,227 entities. Memory use peaked at 2,620 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does A Shockbyte x Discord Production Rust Server have?

No region is published by A Shockbyte x Discord Production Rust Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 157.85.85.50:28142 is its address.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. Based on the uptime it reports, the last restart occurred about 3 days 22 hours ago. Of the 72 hours in the last 3 full days, 71 were served, an availability of 99%. It was first observed on 25 October 2026 by Rust Statistics.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on A Shockbyte x Discord Production Rust Server?

The record of A Shockbyte x Discord Production Rust Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 4 days have passed since the current world was generated.

Player count

A.6What is the rank of A Shockbyte x Discord Production Rust Server among Rust servers?

The seven-day player-hours ranking puts A Shockbyte x Discord Production Rust Server at #15,318, within the top 69% of ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

The current population of A Shockbyte x Discord Production Rust Server is 0, drawn from 40 slots. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

Tags from A Shockbyte x Discord Production Rust Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Under what rules and settings does A Shockbyte x Discord Production Rust Server operate?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 1,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.12How do you connect to A Shockbyte x Discord Production Rust Server?

Press F1 inside Rust to open the console and enter client.connect 157.85.85.50:28142. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp40Max players. The slot count is 40.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.