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A Shockbyte Rust Server

Rust Statistics

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Online · checked 12m ago · 157.85.86.162:20369

Abstract

We describe the public Rust server A Shockbyte Rust Server, reached at 157.85.86.162:20369. At the last check it held 1 of 10 places, against a seven-day mean of 0 and a peak of 11. It ranks #5,533 of all servers, the top 25%. It last wiped 1d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#5,533top 25%
Last wipe1d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.250.50.75101:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 13:45 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
010020030040001:0010:0019:0003:0012:0022:00Wiped Tue 27 Oct, 13:45 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.4 daysbetween real wipes

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 00:2522m ago – – running 1
Tue 27 Oct, 13:451d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte Rust Server
Figure 4: The map: Procedural Map, size 4000, seed 624. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.86.162:20369
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 13:45 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size4000
Seed624

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average237/275
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average157/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average27/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average14/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average31/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average43/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Shockbyte Rust Server smooth?

Over the past 48 hours, it ran at an average of 141 server fps, with a low of 42. Buildings, deployables and all other world objects counted together reached a maximum of 90,291 entities. Its highest memory usage was 3,889 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does A Shockbyte Rust Server have?

No region is published by A Shockbyte Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 157.85.86.162:20369 is its address.

A.3How reliable is A Shockbyte Rust Server, and is it currently online?

At the present moment, A Shockbyte Rust Server is online. It last restarted around 23 hours ago, according to its reported uptime. Of the 72 hours in the last 3 full days, 48 were served, an availability of 67%. The first record of it by Rust Statistics dates to 25 October 2026.

A.4What is the Rust version for A Shockbyte Rust Server?

A Shockbyte Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does A Shockbyte Rust Server wipe?

There are not yet enough recorded wipes for A Shockbyte Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 35 hours.

Population

A.6What is the rank of A Shockbyte Rust Server among Rust servers?

The seven-day player-hours ranking puts A Shockbyte Rust Server at #5,533, within the top 25% of ranked servers.

A.7How would you characterise the player activity on A Shockbyte Rust Server?

The current population of A Shockbyte Rust Server is 1, drawn from 10 slots. The peak over seven days is 1, against an average of 0. The busiest hour of the last 48 is 01:00 UTC, averaging 1 players.

Tags and filters

A.8How should the tags on A Shockbyte Rust Server be interpreted?

Tags from A Shockbyte Rust Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Shockbyte Rust Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Rules, settings, map

A.10Under what rules and settings does A Shockbyte Rust Server operate?

The name of A Shockbyte Rust Server states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.11What is the map for A Shockbyte Rust Server?

The game generates A Shockbyte Rust Server's procedural map at size 4,000, from seed 624. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.12What is the process for joining A Shockbyte Rust Server?

Press F1 inside Rust to open the console and enter client.connect 157.85.86.162:20369. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.