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A Shockbyte x Discord Production Rust Server

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Online · checked 6m ago · 157.85.86.187:25780

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 157.85.86.187:25780. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,335 of all servers, the top 69%. It last wiped 6d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,335top 69%
Last wipe6d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123410:0019:0004:0012:0022:0007:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040010:0019:0004:0012:0022:0007:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.86.187:25780
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 07:26 UTC
Hostname–
First seen23 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 522 on average338/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average296/325
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average21/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average42/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 246 on average124/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Shockbyte x Discord Production Rust Server smooth?

The server fps averaged 253 over the last 48 hours, never dropping below 223. Its entity count reached a maximum of 8,262, including buildings, deployables and all other world objects. Its highest memory usage was 2,777 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is A Shockbyte x Discord Production Rust Server based?

No region is published by A Shockbyte x Discord Production Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 157.85.86.187:25780 is its address.

A.3What is the online status and reliability of A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is online at this time. It last restarted around 5 days 23 hours ago, according to its reported uptime. Its uptime over the last full days (5 days) was 99%, with 119 of 120 hours online. It was first observed on 23 October 2026 by Rust Statistics.

A.4What version of Rust is run on A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Shockbyte x Discord Production Rust Server runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 6 days 1 hours ago.

Player count

A.6What is the rank of A Shockbyte x Discord Production Rust Server among Rust servers?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #15,335, in the top 69% of all ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

On A Shockbyte x Discord Production Rust Server, 0 of the 40 slots are occupied at present. The seven-day average for this server is 0 players.

Tags and filters

A.8What do the tags associated with A Shockbyte x Discord Production Rust Server signify?

Tags from A Shockbyte x Discord Production Rust Server, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?

Its name carries no gather rate for A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for A Shockbyte x Discord Production Rust Server?

Size 1,500 and seed 50000 define the procedural, game-generated map on A Shockbyte x Discord Production Rust Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12What is the process for joining A Shockbyte x Discord Production Rust Server?

Press F1 inside Rust to open the console and enter client.connect 157.85.86.187:25780. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. 40 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.