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The Dead Zone

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 157.85.86.90:28015

Abstract

We describe the public Rust server The Dead Zone, reached at 157.85.86.90:28015. At the last check it held 0 of 125 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,721 of all servers, the top 30%. It last wiped 24d ago.

Keywordsvanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#6,721top 30%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75104:0013:0022:0007:0016:0001:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020004:0013:0022:0007:0016:0001:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 30% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 12:2024d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of The Dead Zone
Figure 5: The map: Procedural Map, size 5400, seed 567367. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.86.90:28015
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 16:01 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size5400
Seed567367

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2], 1x rust servers [3] and servers wiping soon [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average244/300
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average16/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average32/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average120/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average47/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average53/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does The Dead Zone perform well?

Over the past 48 hours, it ran at an average of 100 server fps, with a low of 62. Buildings, deployables and all other world objects counted together reached a maximum of 163,602 entities. Memory use peaked at 6,073 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is The Dead Zone based?

There is no region published for The Dead Zone. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.86.90:28015.

A.3What is the online status and reliability of The Dead Zone?

The Dead Zone is online at this time. It last restarted around 2 days 6 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 162 were served, an availability of 96%. It was first observed on 3 October 2026 by Rust Statistics.

A.4What is the Rust version for The Dead Zone?

The Dead Zone is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does The Dead Zone follow for wipes?

Too few wipes by The Dead Zone have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 24 days 11 hours ago.

A.6What happens on The Dead Zone when wipe day arrives?

The average busiest point of recent wipes was 3 players. The peak on the latest wipe came 29 hours after it began.

Population

A.7What position does The Dead Zone occupy in the ranking of Rust servers?

Ranked by player hours across seven days, The Dead Zone holds #6,721, in the top 30% of all ranked servers.

A.8What is the population level of The Dead Zone?

At this moment 0 players are on The Dead Zone, which has 125 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 21:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on The Dead Zone be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp125 (Max players): 125 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered: these are the tags The Dead Zone publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can The Dead Zone be found among the Rust Statistics lists and filters?

The Rust Statistics lists that The Dead Zone fits are: Rust community servers, measured and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern The Dead Zone?

The name of The Dead Zone states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.12What is the map for The Dead Zone?

The game generates The Dead Zone's procedural map at size 5,400, from seed 567367. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join The Dead Zone?

Press F1 inside Rust to open the console and enter client.connect 157.85.86.90:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp125Max players. 125 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. 1x rust servers. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.