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A Shockbyte x Discord Production Rust Server

Rust Statistics

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Online · checked 14m ago · 157.85.87.234:28470

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 157.85.87.234:28470. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,273 of all servers, the top 69%. It last wiped 3d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,273top 69%
Last wipe3d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123408:0017:0003:0011:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040008:0017:0003:0011:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.87.234:28470
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 07:36 UTC
Hostname–
First seen26 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 467 on average98/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 320 on average132/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average261/275
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average9/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average280/300
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 260 on average538/575

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte x Discord Production Rust Server run?

The server fps averaged 252 over the last 48 hours, never dropping below 224. Buildings, deployables and all other world objects counted together reached a maximum of 8,365 entities. Memory use peaked at 3,600 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of A Shockbyte x Discord Production Rust Server?

There is no region published for A Shockbyte x Discord Production Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.87.234:28470.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. The uptime it reports indicates a restart about 3 days 21 hours ago. Its uptime over the last full days (3 days) was 99%, with 71 of 72 hours online. It was first observed on 26 October 2026 by Rust Statistics.

A.4What version of Rust is run on A Shockbyte x Discord Production Rust Server?

The version of Rust on A Shockbyte x Discord Production Rust Server is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 3 days 23 hours have passed since the current world was generated.

Player count

A.6How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Shockbyte x Discord Production Rust Server holds #15,273, in the top 69% of all ranked servers.

A.7What is the population level of A Shockbyte x Discord Production Rust Server?

On A Shockbyte x Discord Production Rust Server, 0 of the 40 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.8What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): It offers 40 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Shockbyte x Discord Production Rust Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

The game generates A Shockbyte x Discord Production Rust Server's procedural map at size 1,500, from seed 50000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.87.234:28470 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. It offers 40 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.