Red sun in the sky
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 157.85.87.241:26318
Abstract
We describe the public Rust server Red sun in the sky, reached at 157.85.87.241:26318. At the last check it held 0 of 5 places, against a seven-day mean of 0 and a peak of 21. It ranks #13,138 of all servers, the top 59%. It last wiped 26d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 59% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 6.5 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 3 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37fw26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:0938d ago | 2 | halved by day 3 | 12.4 d | 0 |
| Fri 18 Sep, 21:1339d ago | 2 | – | 0.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.87.241:26318 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:37 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 471471404 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average | 300/350 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average | 21/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average | 38/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 141/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average | 52/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average | 48/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Does Red sun in the sky perform well?
Over the past 48 hours, it ran at an average of 114 server fps, with a low of 34. Its entity count reached a maximum of 64,992, including buildings, deployables and all other world objects. Its highest memory usage was 4,235 MB. Players experience lag when fps is low and the entity count is rising.
A.2What is the location of Red sun in the sky?
No region is published by Red sun in the sky. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 157.85.87.241:26318.
A.3What is the reliability of Red sun in the sky, and is it online?
Red sun in the sky is online at this time. The uptime it reports indicates a restart about 33 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.
A.4What is the Rust version for Red sun in the sky?
Red sun in the sky is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on Red sun in the sky?
With irregular wipe times, Red sun in the sky offers no next wipe to predict. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 26 days 6 hours have passed since the current world was generated.
A.6How would you describe wipe day on Red sun in the sky?
Recent wipes saw an average peak of 2 players. The crowd reached its maximum 0 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 3.
Player count
A.7What position does Red sun in the sky occupy in the ranking of Rust servers?
Ranked by player hours across seven days, Red sun in the sky holds #13,138, in the top 59% of all ranked servers.
A.8How would you characterise the player activity on Red sun in the sky?
On Red sun in the sky, 0 of the 5 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. The busiest hour of the last 48 is 15:00 UTC, averaging 0 players.
Tags, lists
A.9How should the tags on Red sun in the sky be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): 5 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags Red sun in the sky publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Red sun in the sky be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Red sun in the sky fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11What are the settings and rules that govern Red sun in the sky?
The name of Red sun in the sky states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.
A.12What map is in use on Red sun in the sky?
Size 3,500 and seed 471471404 define the procedural, game-generated map on Red sun in the sky. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
How to join
A.13How do you connect to Red sun in the sky?
Enter client.connect 157.85.87.241:26318 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp5 | Max players. 5 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.