A Shockbyte Rust Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 157.85.88.76:25521
Abstract
We describe the public Rust server A Shockbyte Rust Server, reached at 157.85.88.76:25521. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,420 of all servers, the top 69%. It last wiped 24d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 5 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 17:0124d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 157.85.88.76:25521 |
|---|---|
| Region | – |
| Max players | 40 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 17:01 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | 4000 |
| Seed | 50000 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average | 257/300 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average | 15/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average | 30/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 121/200 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average | 44/200 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average | 48/100 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does A Shockbyte Rust Server perform well?
The server fps averaged 208 over the last 48 hours, never dropping below 162. Buildings, deployables and all other world objects counted together reached a maximum of 94,544 entities. Its highest memory usage was 4,405 MB. When fps is low and entity count climbs, players feel lag.
A.2In which location is A Shockbyte Rust Server based?
There is no region published for A Shockbyte Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.88.76:25521.
A.3What is the online status and reliability of A Shockbyte Rust Server?
At the present moment, A Shockbyte Rust Server is online. Based on the uptime it reports, the last restart occurred about 2 days 4 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 3 October 2026.
A.4What is the Rust version for A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 is the version that A Shockbyte Rust Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does A Shockbyte Rust Server follow for wipes?
The record of A Shockbyte Rust Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 24 days 9 hours have passed since the current world was generated.
A.6How would you describe wipe day on A Shockbyte Rust Server?
Recent wipes saw an average peak of 5 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What position does A Shockbyte Rust Server occupy in the ranking of Rust servers?
Ranked by player hours across seven days, A Shockbyte Rust Server holds #15,420, in the top 69% of all ranked servers.
A.8How would you characterise the player activity on A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 of the 40 slots are occupied at present. The mean population for the last seven days is 0.
Tags and filters
A.9How should the tags on A Shockbyte Rust Server be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags A Shockbyte Rust Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can A Shockbyte Rust Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include A Shockbyte Rust Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11What are the settings and rules that govern A Shockbyte Rust Server?
Its name carries no gather rate for A Shockbyte Rust Server. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.
A.12What is the map for A Shockbyte Rust Server?
The game generates A Shockbyte Rust Server's procedural map at size 4,000, from seed 50000. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to A Shockbyte Rust Server?
Press F1 inside Rust to open the console and enter client.connect 157.85.88.76:25521. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp40 | Max players. The slot count is 40. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.