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Vanilla PvE and Chill

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 4h ago · 157.85.90.70:28015

Abstract

We describe the public Rust server Vanilla PvE and Chill, reached at 157.85.90.70:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 21. It ranks #6,440 of all servers, the top 29%. It last wiped 12h ago.

Keywordsvanilla pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 1
Rank2#6,440top 29%
Last wipe12h agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75100:0003:0005:0020:0022:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040000:0003:0005:0020:0022:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k25 Oct26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 18:5712h ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Vanilla PvE and Chill
Figure 4: The map: Procedural Map, size 5000, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.90.70:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 18:57 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size5000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2], pve wipes and settings [3], unmodded rust server list [4] and predicted wipe schedule [5].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 52 on average14/200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 35 on average13/200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 32 on average10/200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average22/200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 21 on average13/150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 18 on average2/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Vanilla PvE and Chill run?

The server fps averaged 155 over the last 48 hours, never dropping below 99. The highest number of entities it carried was 139,945, comprising buildings, deployables and all other objects. Memory use peaked at 3,931 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Vanilla PvE and Chill have?

No region is published by Vanilla PvE and Chill. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.90.70:28015.

A.3What is the online status and reliability of Vanilla PvE and Chill?

Vanilla PvE and Chill is currently offline, with the last sighting 4 hours ago. Based on the uptime it reports, the last restart occurred about 45 minutes ago. Of the 48 hours in the last 2 full days, 11 were served, an availability of 23%. Its first appearance in Rust Statistics's records is 25 October 2026.

A.4What is the Rust version for Vanilla PvE and Chill?

The version of Rust on Vanilla PvE and Chill is network protocol 2635 and build 169456, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on Vanilla PvE and Chill?

There are not yet enough recorded wipes for Vanilla PvE and Chill to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 12 hours.

Player count

A.6What is the rank of Vanilla PvE and Chill among Rust servers?

The seven-day player-hours ranking puts Vanilla PvE and Chill at #6,440, within the top 29% of ranked servers.

A.7How would you characterise the player activity on Vanilla PvE and Chill?

The last recorded sighting of Vanilla PvE and Chill was 4 hours ago; it is offline now. Averaged over the last seven days: 1 players; the same period peaks at 2. Averaging 1 players, 01:00 UTC was the busiest hour of the past 48.

Tags and filters

A.8How should the tags on Vanilla PvE and Chill be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169456 (Build): This server runs game build 169456; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^p (PvE): The threat is the world, not other players: these are the tags Vanilla PvE and Chill publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Vanilla PvE and Chill be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Vanilla PvE and Chill fits are: Rust community servers, measured, Rust PvE servers: live list and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10Which settings and rules are in force on Vanilla PvE and Chill?

Its name carries no gather rate for Vanilla PvE and Chill. At 8 players, the group limit equals the game's default. pve is the game mode here; players cannot fight each other. It is a community server, as the browser's Community listing shows. It describes itself as vanilla, which is to say this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Vanilla PvE and Chill?

Generated by the game from seed 50000, the procedural map on Vanilla PvE and Chill measures 5,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12What steps are required to join Vanilla PvE and Chill?

Press F1 inside Rust to open the console and enter client.connect 157.85.90.70:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,^v,^p,gmrust,cs169456,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. 1 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs169456Build. This server runs game build 169456.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Gameplay
^pPvE. The threat is the world, not other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.