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Marlin's Domain

Rust Statistics

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Online · checked 9m ago · 157.85.91.153:22188

Abstract

We describe the public Rust server Marlin's Domain, reached at 157.85.91.153:22188. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,411 of all servers, the top 69%. It last wiped 7d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,411top 69%
Last wipe7d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123402:0011:0020:0006:0015:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040002:0011:0020:0006:0015:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held33%else halves by day 1.5
Tue 20 OctFri 16 OctFri 2 Oct
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 02:027d ago 1 – running 0
Fri 16 Oct, 21:0011d ago 1 held half 3.2 d 0
Fri 2 Oct, 22:2425d ago 5 halved by day 1 13.9 d 0
Sun 27 Sep, 22:3830d ago 1 halved by day 2 5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Marlin's Domain
Figure 5: The map: Procedural Map, size 2000, seed 1734214. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.91.153:22188
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 02:02 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size2000
Seed1734214

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 527 on average300/350
Rustoria.co - EU MainEU · groups of 16+ · weekly · 331 on average21/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 329 on average38/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average141/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average52/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average48/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Marlin's Domain smooth?

The server fps averaged 234 over the last 48 hours, never dropping below 216. Its entity count reached a maximum of 19,172, including buildings, deployables and all other world objects. The peak memory usage was 3,542 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does Marlin's Domain have?

A region is not published by Marlin's Domain. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.91.153:22188.

A.3What is the online status and reliability of Marlin's Domain?

Marlin's Domain is currently online. The uptime it reports indicates a restart about 7 days 22 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Marlin's Domain?

Marlin's Domain is running Rust network protocol 2634 and build 167781 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does Marlin's Domain follow for wipes?

No next wipe can be predicted for Marlin's Domain since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 7 days 23 hours.

A.6How would you describe wipe day on Marlin's Domain?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 0 hours after the latest wipe. For 33% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 1.5.

Player count

A.7How does Marlin's Domain compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Marlin's Domain at #15,411, within the top 69% of ranked servers.

A.8At what level does Marlin's Domain operate in terms of players?

The current population of Marlin's Domain is 0, drawn from 10 slots. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on Marlin's Domain be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Marlin's Domain publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Marlin's Domain be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Marlin's Domain fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does Marlin's Domain operate?

The name of Marlin's Domain states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Marlin's Domain take place?

Generated by the game from seed 1734214, the procedural map on Marlin's Domain measures 2,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to Marlin's Domain?

Enter client.connect 157.85.91.153:22188 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.