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tlmm

Rust Statistics

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Online · checked 11m ago · 157.85.93.18:29815

Abstract

We describe the public Rust server tlmm, reached at 157.85.93.18:29815. At the last check it held 0 of 75 places, against a seven-day mean of 0 and a peak of 11. It ranks #4,741 of all servers, the top 21%. It last wiped 10d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/750% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#4,741top 21%
Last wipe10d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75111:0020:0005:0014:0000:0009:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040011:0020:0005:0014:0000:0009:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct7 Oct13 Oct18 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap15.8 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 11
Sun 18 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sun 18 Oct, 18:0510d ago 1 – running 0
Fri 2 Oct, 22:4326d ago 1 halved by day 11 15.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of tlmm
Figure 5: The map: Procedural Map, size 3000, seed 50000. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.93.18:29815
Region–
Max players75
Group limit8, the default
Wipe schedule–
Last wipe18 Oct 2026, 18:05 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size3000
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average411/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average336/350
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average35/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average34/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average44/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average140/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does tlmm perform well?

Its average server fps over the last 48 hours was 176, with a minimum of 126. Its entity count reached a maximum of 50,167, including buildings, deployables and all other world objects. Memory use peaked at 4,990 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of tlmm?

A region is not published by tlmm. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.85.93.18:29815 is its address.

A.3How reliable is tlmm, and is it currently online?

tlmm is currently online. The uptime it reports indicates a restart about 6 days 7 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 2 October 2026.

A.4What is the Rust version for tlmm?

The version of Rust on tlmm is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on tlmm?

The record of tlmm's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 10 days 16 hours.

A.6How would you describe wipe day on tlmm?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 11.

Player count

A.7What position does tlmm occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts tlmm at #4,741, within the top 21% of ranked servers.

A.8How would you characterise the player activity on tlmm?

At this moment 0 players are on tlmm, which has 75 slots in total. Over the last week the count averages 0 players and reaches 1 at its height. The busiest hour of the last 48 is 18:00 UTC, averaging 1 players.

Tags, lists

A.9How should the tags on tlmm be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp75 (Max players): 75 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags tlmm publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can tlmm be found among the Rust Statistics lists and filters?

The Rust Statistics lists that tlmm fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11Which settings and rules are in force on tlmm?

Its name carries no gather rate for tlmm. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on tlmm?

The game generates tlmm's procedural map at size 3,000, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join tlmm?

Enter client.connect 157.85.93.18:29815 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp75Max players. 75 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.