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Traveler's Rest

Rust Statistics

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Online · checked 8m ago · 157.85.94.109:28015

Abstract

We describe the public Rust server Traveler's Rest, reached at 157.85.94.109:28015. At the last check it held 0 of 40 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,206 of all servers, the top 55%. It last wiped 5d ago.

Keywordsrust server

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1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,206top 55%
Last wipe5d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0013:0022:0007:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020009:0018:0003:0013:0022:0007:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct.

4Rank

The server stands in the top 55% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes
Wipe-day peak0players, last three wipes
Thu 22 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 09:495d ago 0 – running 0
Wed 21 Oct, 06:307d ago 1 – 1.1 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Traveler's Rest
Figure 5: The map: Procedural Map, size 4250, seed 77677. Open on RustMaps.
Table 4: The server's published settings.
Address157.85.94.109:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 09:49 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size4250
Seed77677

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 538 on average452/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average263/225
Rustoria.co - EU MainEU · groups of 16+ · weekly · 316 on average28/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 315 on average35/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 275 on average149/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 265 on average52/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Traveler's Rest smooth?

Its average server fps over the last 48 hours was 101, with a minimum of 80. Its entity count reached a maximum of 101,653, including buildings, deployables and all other world objects. The peak memory usage was 5,413 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Traveler's Rest based?

No region is published by Traveler's Rest. Rust Statistics does not look up the machine's location; it shows where the server says it is. 157.85.94.109:28015 is its address.

A.3How reliable is Traveler's Rest, and is it currently online?

Traveler's Rest is currently online. The uptime it reports indicates a restart about 43 minutes ago. The server was up 100% of the time over the last 6 full days, 144 of 144 hours. Its first appearance in Rust Statistics's records is 21 October 2026.

A.4What version of Rust is run on Traveler's Rest?

Traveler's Rest is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does Traveler's Rest follow for wipes?

Too few wipes by Traveler's Rest have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 5 days 22 hours have passed since the current world was generated.

A.6What characterises wipe day on Traveler's Rest?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What is the rank of Traveler's Rest among Rust servers?

Ranked by player hours across seven days, Traveler's Rest holds #12,206, in the top 55% of all ranked servers.

A.8At what level does Traveler's Rest operate in terms of players?

At this moment 0 players are on Traveler's Rest, which has 40 slots in total. The peak over seven days is 1, against an average of 0.

Tags and filters

A.9How should the tags on Traveler's Rest be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags Traveler's Rest publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Traveler's Rest be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Traveler's Rest fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.11Under what rules and settings does Traveler's Rest operate?

The name of Traveler's Rest states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Traveler's Rest?

The game generates Traveler's Rest's procedural map at size 4,250, from seed 77677. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining Traveler's Rest?

Enter client.connect 157.85.94.109:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp40Max players. The slot count is 40.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.