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A Shockbyte x Discord Production Rust Server

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Online · checked 11m ago · 157.85.95.13:22438

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 157.85.95.13:22438. At the last check it held 0 of 125 places, against a seven-day mean of 01. It ranks #15,349 of all servers, the top 69%. It last wiped 4d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1250% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,349top 69%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123402:0011:0020:0004:0013:0023:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040002:0011:0020:0004:0013:0023:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.95.13:22438
Region–
Max players125
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 11:42 UTC
Hostname–
First seen24 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 565 on average220/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average129/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average28/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 289 on average14/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average23/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average32/225

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does A Shockbyte x Discord Production Rust Server run?

Its average server fps over the last 48 hours was 251, with a minimum of 238. Its entity count reached a maximum of 8,270, including buildings, deployables and all other world objects. Memory use peaked at 3,106 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is A Shockbyte x Discord Production Rust Server based?

A region is not published by A Shockbyte x Discord Production Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 157.85.95.13:22438.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. The uptime it reports indicates a restart about 4 days 11 hours ago. The server was up 99% of the time over the last 4 full days, 95 of 96 hours. Its first appearance in Rust Statistics's records is 24 October 2026.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

Rust network protocol 2635 and build 168909 is the version that A Shockbyte x Discord Production Rust Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does A Shockbyte x Discord Production Rust Server wipe?

Too few wipes by A Shockbyte x Discord Production Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 4 days 13 hours have passed since the current world was generated.

Player count

A.6How does A Shockbyte x Discord Production Rust Server compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts A Shockbyte x Discord Production Rust Server at #15,349, within the top 69% of ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

At this moment 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.8How should the tags on A Shockbyte x Discord Production Rust Server be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp125 (Max players): 125 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Shockbyte x Discord Production Rust Server: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Settings and map

A.10Which settings and rules are in force on A Shockbyte x Discord Production Rust Server?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on A Shockbyte x Discord Production Rust Server?

Generated by the game from seed 50000, the procedural map on A Shockbyte x Discord Production Rust Server measures 1,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What steps are required to join A Shockbyte x Discord Production Rust Server?

Enter client.connect 157.85.95.13:22438 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp125Max players. 125 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.