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A Shockbyte x Discord Production Rust Server

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Online · checked 10m ago · 157.85.95.241:27905

Abstract

We describe the public Rust server A Shockbyte x Discord Production Rust Server, reached at 157.85.95.241:27905. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,323 of all servers, the top 69%. It last wiped 7d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,323top 69%
Last wipe7d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0000:0009:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040021:0006:0015:0000:0009:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Shockbyte x Discord Production Rust Server
Figure 4: The map: Procedural Map, size 1500, seed 50000. Open on RustMaps.
Table 3: The server's published settings.
Address157.85.95.241:27905
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe21 Oct 2026, 11:07 UTC
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size1500
Seed50000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average588/675
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average363/525
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average49/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average40/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average130/200
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average140/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of A Shockbyte x Discord Production Rust Server smooth?

Its average server fps over the last 48 hours was 252, with a minimum of 237. Buildings, deployables and all other world objects counted together reached a maximum of 8,075 entities. The peak memory usage was 3,352 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of A Shockbyte x Discord Production Rust Server?

A region is not published by A Shockbyte x Discord Production Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 157.85.95.241:27905.

A.3What is the reliability of A Shockbyte x Discord Production Rust Server, and is it online?

At the present moment, A Shockbyte x Discord Production Rust Server is online. Based on the uptime it reports, the last restart occurred about 7 days 4 hours ago. Of the 144 hours in the last 6 full days, 144 were served, an availability of 100%. It was first observed on 21 October 2026 by Rust Statistics.

A.4What is the Rust version for A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is running Rust network protocol 2634 and build 167781 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on A Shockbyte x Discord Production Rust Server?

There are not yet enough recorded wipes for A Shockbyte x Discord Production Rust Server to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 7 days 9 hours have passed since the current world was generated.

Population

A.6What is the rank of A Shockbyte x Discord Production Rust Server among Rust servers?

The seven-day player-hours ranking puts A Shockbyte x Discord Production Rust Server at #15,323, within the top 69% of ranked servers.

A.7At what level does A Shockbyte x Discord Production Rust Server operate in terms of players?

On A Shockbyte x Discord Production Rust Server, 0 of the 40 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.8What is the meaning of the tags on A Shockbyte x Discord Production Rust Server?

gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): 40 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags A Shockbyte x Discord Production Rust Server publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can A Shockbyte x Discord Production Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that A Shockbyte x Discord Production Rust Server fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.10Under what rules and settings does A Shockbyte x Discord Production Rust Server operate?

No gather rate appears in the name of A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.11On which map does A Shockbyte x Discord Production Rust Server take place?

The game generates A Shockbyte x Discord Production Rust Server's procedural map at size 1,500, from seed 50000. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What is the process for joining A Shockbyte x Discord Production Rust Server?

Press F1 inside Rust to open the console and enter client.connect 157.85.95.241:27905. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. 40 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.