Corrupted Wilds
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 159.196.193.162:28015
Abstract
We describe the public Rust server Corrupted Wilds, reached at 159.196.193.162:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 17d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 11 Oct, 04:5917d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 159.196.193.162:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 04:59 UTC |
| Hostname | – |
| First seen | 19 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 110122 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average | 323/375 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 201/250 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average | 36/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average | 26/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average | 56/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average | 72/200 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Is the performance of Corrupted Wilds smooth?
The server fps averaged 91 over the last 48 hours, never dropping below 75. Its entity count reached a maximum of 116,195, including buildings, deployables and all other world objects. Memory use peaked at 6,025 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Corrupted Wilds have?
A region is not published by Corrupted Wilds. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 159.196.193.162:28015.
A.3What is the reliability of Corrupted Wilds, and is it online?
Corrupted Wilds is currently online. Based on the uptime it reports, the last restart occurred about 17 days 17 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 19 September 2026 by Rust Statistics.
A.4What version of Rust is run on Corrupted Wilds?
The version of Rust on Corrupted Wilds is network protocol 2634 and build 167398, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on Corrupted Wilds?
Too few wipes by Corrupted Wilds have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 17 days 18 hours.
A.6What happens on Corrupted Wilds when wipe day arrives?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 1 hours after the latest wipe.
Player count
A.7How does Corrupted Wilds compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Corrupted Wilds holds #15,344, in the top 69% of all ranked servers.
A.8At what level does Corrupted Wilds operate in terms of players?
On Corrupted Wilds, 0 of the 50 slots are occupied at present. The seven-day average for this server is 0 players.
Tags and filters
A.9How should the tags on Corrupted Wilds be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags Corrupted Wilds publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Corrupted Wilds be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Corrupted Wilds fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Rules, settings, map
A.11Which settings and rules are in force on Corrupted Wilds?
The name of Corrupted Wilds states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on Corrupted Wilds?
Generated by the game from seed 110122, the procedural map on Corrupted Wilds measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
Connection
A.13What is the process for joining Corrupted Wilds?
Enter client.connect 159.196.193.162:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167398 | Build. This server runs game build 167398. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.