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Rust Streamline Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 160.202.165.14:28015

Abstract

We describe the public Rust server Rust Streamline Test Server, reached at 160.202.165.14:28015. At the last check it held 0 of 200 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 261d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/2000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe261d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123416:0001:0010:0020:0005:0014:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304016:0001:0010:0020:0005:0014:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust Streamline Test Server
Figure 4: The map: Procedural Map, size 3500, seed 6738. Open on RustMaps.
Table 3: The server's published settings.
Address160.202.165.14:28015
Region– · ca1
Max players200
Group limit8, the default
Wipe schedule–
Last wipe10 Feb 2026, 05:49 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average455/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average448/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 286 on average950/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average64/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 270 on average989/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average23/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Rust Streamline Test Server perform well?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Its entity count reached a maximum of 114,099, including buildings, deployables and all other world objects. The peak memory usage was 2,904 MB. When fps is low and entity count climbs, players feel lag.

A.2In which location is Rust Streamline Test Server based?

A region is not published by Rust Streamline Test Server, and its region code is ca1. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 160.202.165.14:28015.

A.3What is the reliability of Rust Streamline Test Server, and is it online?

Rust Streamline Test Server is online at this time. It last restarted around 3 days 16 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Rust Streamline Test Server?

Rust network protocol 2621 and build 142893 is the version that Rust Streamline Test Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Rust Streamline Test Server?

There are not yet enough recorded wipes for Rust Streamline Test Server to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 261 days 9 hours ago.

Population

A.6How does Rust Streamline Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Streamline Test Server holds #15,344, in the top 69% of all ranked servers.

A.7What is the population level of Rust Streamline Test Server?

On Rust Streamline Test Server, 0 of the 200 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.8How should the tags on Rust Streamline Test Server be interpreted?

Tags from Rust Streamline Test Server, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp200 (Max players): The slot count is 200; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2621 (Protocol): Your game must run protocol 2621 to connect; cs142893 (Build): Build 142893 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $rca1 (Region code): The code ca1 identifies the server's region. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Rust Streamline Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust Streamline Test Server: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Which settings and rules are in force on Rust Streamline Test Server?

No gather rate appears in the name of Rust Streamline Test Server. At 8 players, the group limit equals the game's default. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.11What is the map for Rust Streamline Test Server?

Generated by the game from seed 6738, the procedural map on Rust Streamline Test Server measures 3,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to Rust Streamline Test Server?

Press F1 inside Rust to open the console and enter client.connect 160.202.165.14:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,$rca1,v2621,gmvanilla,cs142893,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp200Max players. The slot count is 200.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2621Protocol. Your game must run protocol 2621 to connect.
cs142893Build. Build 142893 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$rca1Region code. The code ca1 identifies the server's region.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.