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Joemetry Dash

Rust Statistics

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Online · checked 9m ago · 160.222.159.210:28015

Abstract

We describe the public Rust server Joemetry Dash, reached at 160.222.159.210:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 31. It ranks #8,431 of all servers, the top 38%. It last wiped 2d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 3
Rank2#8,431top 38%
Last wipe2d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 38% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12.5k5k7.5k10k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address160.222.159.210:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Oct 2026, 11:36 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average206/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average287/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average764/800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average45/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average861/900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average690/725

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Joemetry Dash?

No region is published by Joemetry Dash. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 160.222.159.210:28015.

A.2How reliable is Joemetry Dash, and is it currently online?

At the present moment, Joemetry Dash is online. Its uptime over the last full day (1 day) was 96%, with 23 of 24 hours online. Its first appearance in Rust Statistics's records is 27 October 2026.

A.3What version of Rust is run on Joemetry Dash?

Rust network protocol 2635 and build 168909 is the version that Joemetry Dash runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Joemetry Dash follow for wipes?

There are not yet enough recorded wipes for Joemetry Dash to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 2 days 9 hours.

Player count

A.5What is the rank of Joemetry Dash among Rust servers?

The seven-day player-hours ranking puts Joemetry Dash at #8,431, within the top 38% of ranked servers.

A.6What is the population level of Joemetry Dash?

At this moment 0 players are on Joemetry Dash, which has 10 slots in total. The peak over seven days is 3, against an average of 0. Averaging 1 players, 07:00 UTC was the busiest hour of the past 48.

Tags, lists

A.7What is the meaning of the tags on Joemetry Dash?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Joemetry Dash publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Joemetry Dash be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Joemetry Dash fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9What are the settings and rules that govern Joemetry Dash?

The name of Joemetry Dash states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.10What map is in use on Joemetry Dash?

A procedural map, generated by the game, is what Joemetry Dash runs.

How to join

A.11What steps are required to join Joemetry Dash?

Enter client.connect 160.222.159.210:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.