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RustServer_6101

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 160.251.175.78:28015

Abstract

We describe the public Rust server RustServer_6101, reached at 160.251.175.78:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It last wiped 14d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123408:0017:0002:0010:0020:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020008:0017:0002:0010:0020:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep3 Oct16 Oct22 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 13:1514d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_6101
Figure 5: The map: Procedural Map, size 3000, seed 32736. Open on RustMaps.
Table 4: The server's published settings.
Address160.251.175.78:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 13:15 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed32736

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average209/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average200/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average17/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average18/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average19/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average105/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RustServer_6101 smooth?

Over the past 48 hours, it ran at an average of 131 server fps, with a low of 98. The highest number of entities it carried was 45,678, comprising buildings, deployables and all other objects. Its highest memory usage was 2,427 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is RustServer_6101 based?

A region is not published by RustServer_6101. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 160.251.175.78:28015.

A.3How reliable is RustServer_6101, and is it currently online?

At the present moment, RustServer_6101 is online. It last restarted around 5 days 7 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for RustServer_6101?

The version of Rust on RustServer_6101 is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does RustServer_6101 wipe?

Too few wipes by RustServer_6101 have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 14 days 17 hours have passed since the current world was generated.

A.6What characterises wipe day on RustServer_6101?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What is the rank of RustServer_6101 among Rust servers?

Ranked by player hours across seven days, RustServer_6101 holds #15,339, in the top 69% of all ranked servers.

A.8What is the population level of RustServer_6101?

At this moment 0 players are on RustServer_6101, which has 50 slots in total. The seven-day average for this server is 0 players.

Tags and filters

A.9How should the tags on RustServer_6101 be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): It offers 50 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset: these are the tags RustServer_6101 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can RustServer_6101 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustServer_6101 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does RustServer_6101 operate?

No gather rate appears in the name of RustServer_6101. The group cap is 8 players, which is the default in the game. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12On which map does RustServer_6101 take place?

Generated by the game from seed 32736, the procedural map on RustServer_6101 measures 3,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining RustServer_6101?

Press F1 inside Rust to open the console and enter client.connect 160.251.175.78:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. It offers 50 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.