==RUST_SERVER_NAME==
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 6d ago · 160.251.197.100:28015
Abstract
We describe the public Rust server ==RUST_SERVER_NAME==, reached at 160.251.197.100:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 6d ago.
Keywordspve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 160.251.197.100:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 05:42 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 141127248 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2], live pve population [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 55 on average | 24/200 |
| [EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 32 on average | 28/200 |
| [US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average | 17/200 |
| [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average | 10/150 |
| 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average | 30/200 |
| [EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average | 8/100 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does ==RUST_SERVER_NAME== have?
No region is published by ==RUST_SERVER_NAME==. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 160.251.197.100:28015.
A.2How reliable is ==RUST_SERVER_NAME==, and is it currently online?
==RUST_SERVER_NAME== is currently offline, with the last sighting 6 days 8 hours ago. Of the 120 hours in the last 5 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 23 October 2026.
A.3What is the Rust version for ==RUST_SERVER_NAME==?
==RUST_SERVER_NAME== is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4When are wipes carried out on ==RUST_SERVER_NAME==?
The record of ==RUST_SERVER_NAME=='s wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 6 days 9 hours have passed since the current world was generated.
Player count
A.5What position does ==RUST_SERVER_NAME== occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts ==RUST_SERVER_NAME== at #15,344, within the top 69% of ranked servers.
A.6At what level does ==RUST_SERVER_NAME== operate in terms of players?
==RUST_SERVER_NAME== is not online now; 6 days 8 hours have passed since it was last seen. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.7How should the tags on ==RUST_SERVER_NAME== be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^p (PvE): The threat is the world, not other players, which ==RUST_SERVER_NAME== publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.8Where can ==RUST_SERVER_NAME== be found among the Rust Statistics lists and filters?
Rust community servers, measured and Rust PvE servers: live list are the Rust Statistics lists that ==RUST_SERVER_NAME== fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.9Under what rules and settings does ==RUST_SERVER_NAME== operate?
No gather rate appears in the name of ==RUST_SERVER_NAME==. At 8 players, the group limit equals the game's default. Listed as pve, the game mode is fighting other players is excluded. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.
A.10What is the map for ==RUST_SERVER_NAME==?
The game generates ==RUST_SERVER_NAME=='s procedural map at size 3,500, from seed 141127248. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.11What steps are required to join ==RUST_SERVER_NAME==?
Press F1 inside Rust to open the console and enter client.connect 160.251.197.100:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.