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RustServer_11472

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 160.251.204.20:28015

Abstract

We describe the public Rust server RustServer_11472, reached at 160.251.204.20:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,276 of all servers, the top 69%. It last wiped 9d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,276top 69%
Last wipe9d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020023:0008:0017:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 10:049d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer_11472
Figure 5: The map: Procedural Map, size 3000, seed 16650. Open on RustMaps.
Table 4: The server's published settings.
Address160.251.204.20:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 10:04 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed16650

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average188/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average253/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average681/800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average39/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average768/900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average636/725

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does RustServer_11472 run?

Its average server fps over the last 48 hours was 117, with a minimum of 96. Its entity count reached a maximum of 47,566, including buildings, deployables and all other world objects. The peak memory usage was 2,507 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of RustServer_11472?

A region is not published by RustServer_11472. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 160.251.204.20:28015.

A.3What is the reliability of RustServer_11472, and is it online?

At the present moment, RustServer_11472 is online. It last restarted around 6 days 22 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for RustServer_11472?

Rust network protocol 2635 and build 168909 is the version that RustServer_11472 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does RustServer_11472 follow for wipes?

The record of RustServer_11472's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 9 days 12 hours ago.

A.6What happens on RustServer_11472 when wipe day arrives?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What is the rank of RustServer_11472 among Rust servers?

Ranked by player hours across seven days, RustServer_11472 holds #15,276, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on RustServer_11472?

On RustServer_11472, 0 of the 50 slots are occupied at present. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.9What is the meaning of the tags on RustServer_11472?

gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set: these are the tags RustServer_11472 publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RustServer_11472 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that RustServer_11472 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern RustServer_11472?

Its name carries no gather rate for RustServer_11472. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. The server has VAC on, Valve's anti-cheat.

A.12On which map does RustServer_11472 take place?

Size 3,000 and seed 16650 define the procedural, game-generated map on RustServer_11472. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What steps are required to join RustServer_11472?

Press F1 inside Rust to open the console and enter client.connect 160.251.204.20:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.