RustServer_20607
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 6m ago · 160.251.209.182:28015
Abstract
We describe the public Rust server RustServer_20607, reached at 160.251.209.182:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 10d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 18:2610d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 160.251.209.182:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 18:26 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 28026 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average | 254/275 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 331/350 |
| eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average | 480/8 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 815/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 46/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 892/950 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does RustServer_20607 perform well?
Over the past 48 hours, it ran at an average of 129 server fps, with a low of 104. The highest number of entities it carried was 46,931, comprising buildings, deployables and all other objects. Memory use peaked at 2,507 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does RustServer_20607 have?
No region is published by RustServer_20607. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 160.251.209.182:28015.
A.3What is the reliability of RustServer_20607, and is it online?
RustServer_20607 is online at this time. It last restarted around 5 days 21 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for RustServer_20607?
The version of Rust on RustServer_20607 is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5What schedule does RustServer_20607 follow for wipes?
Too few wipes by RustServer_20607 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 10 days 2 hours ago.
A.6How would you describe wipe day on RustServer_20607?
Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.
Population
A.7How does RustServer_20607 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, RustServer_20607 holds #15,269, in the top 68% of all ranked servers.
A.8What is the population level of RustServer_20607?
The current population of RustServer_20607 is 0, drawn from 50 slots. The seven-day average for this server is 0 players.
Tags and filters
A.9What is the meaning of the tags on RustServer_20607?
Tags from RustServer_20607, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can RustServer_20607 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RustServer_20607 fits are: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does RustServer_20607 operate?
The name of RustServer_20607 states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on RustServer_20607?
The game generates RustServer_20607's procedural map at size 3,000, from seed 28026. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to RustServer_20607?
Press F1 inside Rust to open the console and enter client.connect 160.251.209.182:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.