[JP]Rust 1week
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 160.251.209.245:28015
Abstract
We describe the public Rust server [JP]Rust 1week, reached at 160.251.209.245:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 21. It ranks #8,288 of all servers, the top 37%. It last wiped 24d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 37% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 17.8 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 5 Oct, 09:3924d ago | 1 | – | running | 0 |
| Thu 17 Sep, 13:4441d ago | 1 | halved by day 1 | 17.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 160.251.209.245:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 5 Oct 2026, 09:39 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 14244812 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rustoria.co - SEA MainEA · groups of 16+ · weekly · 181 on average | 438/450 |
| Japan Tokyo - Main|10/23|JP/KR/SEA|金曜日|JumpRust.comEA · groups of 16+ · weekly · 119 on average | 28/550 |
| Rustoria.co - SEA LongEA · groups of 12+ · monthly · 104 on average | 77/200 |
| Rustafied.com - SEA MainEA · groups of 16+ · weekly · 83 on average | 235/450 |
| Rustoria.co - SEA Medium | JUST WIPED 29.10EA · no group limit · 65 on average | 65/100 |
| Japan Beginner Server - BPwipe 10/23 [JP/KR/SEA|初心者]EA · groups of 8+ · weekly · 53 on average | 29/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of [JP]Rust 1week smooth?
Over the past 48 hours, it ran at an average of 56 server fps, with a low of 43. The highest number of entities it carried was 150,341, comprising buildings, deployables and all other objects. Its highest memory usage was 4,994 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is [JP]Rust 1week based?
Its name points to Asia, though [JP]Rust 1week publishes no region tag. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 160.251.209.245:28015.
A.3What is the online status and reliability of [JP]Rust 1week?
At the present moment, [JP]Rust 1week is online. It last restarted around 5 days 14 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on [JP]Rust 1week?
Rust network protocol 2635 and build 168909 is the version that [JP]Rust 1week runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5On what cycle does [JP]Rust 1week wipe?
There are not yet enough recorded wipes for [JP]Rust 1week to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 24 days 3 hours ago.
A.6How would you describe wipe day on [JP]Rust 1week?
The average busiest point of recent wipes was 1 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Player count
A.7How does [JP]Rust 1week compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts [JP]Rust 1week at #8,288, within the top 37% of ranked servers.
A.8How would you characterise the player activity on [JP]Rust 1week?
On [JP]Rust 1week, 0 of the 100 slots are occupied at present. Over the last week the count averages 0 players and reaches 2 at its height. The busiest hour of the last 48 is 16:00 UTC, averaging 1 players.
Tags, lists
A.9How should the tags on [JP]Rust 1week be interpreted?
Tags from [JP]Rust 1week, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can [JP]Rust 1week be found among the Rust Statistics lists and filters?
The Rust Statistics lists that [JP]Rust 1week fits are: Rust community servers, measured. These filters on the server list return it: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.11Under what rules and settings does [JP]Rust 1week operate?
Its name carries no gather rate for [JP]Rust 1week. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for [JP]Rust 1week?
Generated by the game from seed 14244812, the procedural map on [JP]Rust 1week measures 5,000. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to [JP]Rust 1week?
Enter client.connect 160.251.209.245:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.