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WasteLandNuke

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 9m ago · 162.120.4.84:10000

Abstract

We describe the public Rust server WasteLandNuke, reached at 162.120.4.84:10000. At the last check it held 0 of 5 places, against a seven-day mean of 01. It ranks #15,310 of all servers, the top 69%. It last wiped 23d ago.

Keywordsvanilla oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,310top 69%
Last wipe23d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0004:0013:0022:0007:0016:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040019:0004:0013:0022:0007:0016:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.8 daysbetween real wipes
Wipe-day peak3players, last three wipes
Mon 5 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 22:1723d ago 3 – running 0
Mon 5 Oct, 02:5624d ago 3 – 0.8 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of WasteLandNuke
Figure 5: The map: Procedural Map, size 4300, seed 2147483647. Open on RustMaps.
Table 4: The server's published settings.
Address162.120.4.84:10000
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 22:17 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size4300
Seed2147483647

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2], unmodded rust server list [3] and upcoming Rust wipes [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average344/400
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average459/500
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average982/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average48/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average983/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 235 on average50/250

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does WasteLandNuke perform well?

Over the past 48 hours, it ran at an average of 208 server fps, with a low of 124. Buildings, deployables and all other world objects counted together reached a maximum of 112,445 entities. Memory use peaked at 6,304 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is WasteLandNuke based?

No region is published by WasteLandNuke. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 162.120.4.84:10000.

A.3What is the online status and reliability of WasteLandNuke?

WasteLandNuke is online at this time. Based on the uptime it reports, the last restart occurred about 15 days 16 hours ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 4 October 2026.

A.4What version of Rust is run on WasteLandNuke?

The version of Rust on WasteLandNuke is network protocol 2634 and build 167398, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on WasteLandNuke?

The record of WasteLandNuke's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 23 days 19 hours.

A.6How would you describe wipe day on WasteLandNuke?

Recent wipes saw an average peak of 3 players. The peak on the latest wipe came 2 hours after it began.

Population

A.7How does WasteLandNuke compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts WasteLandNuke at #15,310, within the top 69% of ranked servers.

A.8At what level does WasteLandNuke operate in terms of players?

On WasteLandNuke, 0 of the 5 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9What do the tags associated with WasteLandNuke signify?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server, which WasteLandNuke publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can WasteLandNuke be found among the Rust Statistics lists and filters?

The Rust Statistics lists that WasteLandNuke fits are: Rust community servers, measured and Vanilla Rust servers. It appears under the following filters on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Vanilla ^v and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does WasteLandNuke operate?

Its name carries no gather rate for WasteLandNuke. At 8 players, the group limit equals the game's default. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. Plugins number Oxide on this server. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on WasteLandNuke?

Generated by the game from seed 2147483647, the procedural map on WasteLandNuke measures 4,300. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join WasteLandNuke?

Enter client.connect 162.120.4.84:10000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8,^o.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp5Max players. 5 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167398Build. The game build is 167398.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.