WhyPlayTestStuff2
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 30d ago · 162.142.111.85:28030
Abstract
We describe the public Rust server WhyPlayTestStuff2, reached at 162.142.111.85:28030. It is offline at the last check, against a seven-day mean of 01. It ranks #14,447 of all servers, the top 60%. It last wiped 34d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes vanilla
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 6d 13h | force wipefw |
| Thu 3 Dec, 19:00 | 34d 13h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 25 Sep, 18:1934d ago | 1+2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 162.142.111.85:28030 |
|---|---|
| Region | – · us4 |
| Max players | – |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 25 Sep 2026, 18:19 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 1991152213 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are build servers listed live [2], creative-tagged rust servers [3], unmodded rust server list [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average | 4/100 |
| Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average | 5/100 |
| RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 6 on average | 6/200 |
| [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average | 3/50 |
| UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average | 2/40 |
| [EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average | 3/35 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of WhyPlayTestStuff2?
No region is published by WhyPlayTestStuff2, though its region code is us4. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 162.142.111.85:28030.
A.2How reliable is WhyPlayTestStuff2, and is it currently online?
Right now, WhyPlayTestStuff2 is offline, and the last time it was seen was 30 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.
A.3What is the Rust version for WhyPlayTestStuff2?
WhyPlayTestStuff2 is running Rust network protocol 2634 and build 166257 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4When are wipes carried out on WhyPlayTestStuff2?
Once a month, WhyPlayTestStuff2 wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 34 days 11 hours have passed since the current world was generated. According to its tags, wipes happen once a month.
A.5How would you describe wipe day on WhyPlayTestStuff2?
The average busiest point of recent wipes was 1 players. A peak 0 hours after the latest wipe was accompanied by 2 players waiting in the queue.
Player count
A.6How does WhyPlayTestStuff2 compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts WhyPlayTestStuff2 at #14,447, within the top 60% of ranked servers.
A.7How would you characterise the player activity on WhyPlayTestStuff2?
WhyPlayTestStuff2 is not online now; 30 days 8 hours have passed since it was last seen.
Tags and filters
A.8What is the meaning of the tags on WhyPlayTestStuff2?
Tags from WhyPlayTestStuff2, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus4 (Region code): us4 is the code recorded for this server's region; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^c (Creative): This is a sandbox: no gathering, and you build whatever you like; ^k (Build server): Base practice and design. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can WhyPlayTestStuff2 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that WhyPlayTestStuff2 fits are: Build and creative servers in Rust, Rust servers tagged creative and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.
Rules, settings, map
A.10Which settings and rules are in force on WhyPlayTestStuff2?
The name of WhyPlayTestStuff2 states no gather rate. At 8 players, the group limit equals the game's default. build & creative is the game mode here; no gathering: sandbox building only. Community is its category in the server browser. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for WhyPlayTestStuff2?
Size 4,250 and seed 1991152213 define the procedural, game-generated map on WhyPlayTestStuff2. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12What steps are required to join WhyPlayTestStuff2?
Press F1 inside Rust to open the console and enter client.connect 162.142.111.85:28030. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp0 | Max players. It offers 0 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs166257 | Build. The game build is 166257. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$rus4 | Region code. us4 is the code recorded for this server's region. |
| Wipe schedule | |
^m | Monthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe. |
| Difficulty | |
^v | Vanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered. |
| Gameplay | |
^c | Creative. This is a sandbox: no gathering, and you build whatever you like. |
^k | Build server. Base practice and design. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
- [3]Rust Statistics. Creative-tagged rust servers. ruststatistics.org/top-rust-creative-servers.
- [4]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.