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WhyPlayTestStuff2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 162.142.111.85:28030

Abstract

We describe the public Rust server WhyPlayTestStuff2, reached at 162.142.111.85:28030. It is offline at the last check, against a seven-day mean of 01. It ranks #14,447 of all servers, the top 60%. It last wiped 34d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#14,447top 60%
Last wipe34d agomonthly schedule
Next wipe36d 13hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep.

4Rank

The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep30 Sep3 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 13hforce wipefw
Thu 3 Dec, 19:0034d 13hforce wipefw
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 2 in the queue.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 25 Sep, 18:1934d ago 1+2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of WhyPlayTestStuff2
Figure 5: The map: Procedural Map, size 4250, seed 1991152213. Open on RustMaps.
Table 5: The server's published settings.
Address162.142.111.85:28030
Region– · us4
Max players–
Group limit8, the default
Wipe schedulemonthly
Last wipe25 Sep 2026, 18:19 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size4250
Seed1991152213

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are build servers listed live [2], creative-tagged rust servers [3], unmodded rust server list [4] and next Rust wipe times [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average4/100
Art of Rust - Official dedicated art servergroups of 20+ · monthly · 8 on average5/100
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGradeNA · groups of 100+ · monthly · 6 on average6/200
[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average3/50
UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 4 on average2/40
[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 3 on average3/35

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of WhyPlayTestStuff2?

No region is published by WhyPlayTestStuff2, though its region code is us4. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 162.142.111.85:28030.

A.2How reliable is WhyPlayTestStuff2, and is it currently online?

Right now, WhyPlayTestStuff2 is offline, and the last time it was seen was 30 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.

A.3What is the Rust version for WhyPlayTestStuff2?

WhyPlayTestStuff2 is running Rust network protocol 2634 and build 166257 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on WhyPlayTestStuff2?

Once a month, WhyPlayTestStuff2 wipes in line with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe occurs, and that is when every Rust server, including this one, next wipes. 34 days 11 hours have passed since the current world was generated. According to its tags, wipes happen once a month.

A.5How would you describe wipe day on WhyPlayTestStuff2?

The average busiest point of recent wipes was 1 players. A peak 0 hours after the latest wipe was accompanied by 2 players waiting in the queue.

Player count

A.6How does WhyPlayTestStuff2 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts WhyPlayTestStuff2 at #14,447, within the top 60% of ranked servers.

A.7How would you characterise the player activity on WhyPlayTestStuff2?

WhyPlayTestStuff2 is not online now; 30 days 8 hours have passed since it was last seen.

Tags and filters

A.8What is the meaning of the tags on WhyPlayTestStuff2?

Tags from WhyPlayTestStuff2, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp0 (Max players): It offers 0 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus4 (Region code): us4 is the code recorded for this server's region; ^m (Monthly): A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe; ^v (Vanilla): This is the game as Facepunch ships it, with rates, kits and rules unaltered; ^c (Creative): This is a sandbox: no gathering, and you build whatever you like; ^k (Build server): Base practice and design. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can WhyPlayTestStuff2 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that WhyPlayTestStuff2 fits are: Build and creative servers in Rust, Rust servers tagged creative and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m, Vanilla ^v, Creative ^c and Build server ^k; Group limit: 5 or more; Wipe schedule: Monthly.

Rules, settings, map

A.10Which settings and rules are in force on WhyPlayTestStuff2?

The name of WhyPlayTestStuff2 states no gather rate. At 8 players, the group limit equals the game's default. build & creative is the game mode here; no gathering: sandbox building only. Community is its category in the server browser. By its own label, vanilla, this is the game as Facepunch ships it, with rates, kits and rules unaltered. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for WhyPlayTestStuff2?

Size 4,250 and seed 1991152213 define the procedural, game-generated map on WhyPlayTestStuff2. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What steps are required to join WhyPlayTestStuff2?

Press F1 inside Rust to open the console and enter client.connect 162.142.111.85:28030. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$rus4,v2634,^m,^v,^c,^k,gmrust,cs166257,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp0Max players. It offers 0 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs166257Build. The game build is 166257.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$rus4Region code. us4 is the code recorded for this server's region.
Wipe schedule
^mMonthly. A monthly wipe cycle applies, timed to coincide with Facepunch's force wipe.
Difficulty
^vVanilla. This is the game as Facepunch ships it, with rates, kits and rules unaltered.
Gameplay
^cCreative. This is a sandbox: no gathering, and you build whatever you like.
^kBuild server. Base practice and design.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
  3. [3]Rust Statistics. Creative-tagged rust servers. ruststatistics.org/top-rust-creative-servers.
  4. [4]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.