Local Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 18d ago · 162.230.30.126:28015
Abstract
We describe the public Rust server Local Dev Server, reached at 162.230.30.126:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,849 of all servers, the top 72%. It last wiped 27d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 162.230.30.126:28015 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:18 UTC |
| Hostname | – |
| First seen | 1 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average | 527/550 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 411/450 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 65/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average | 70/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average | 54/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average | 170/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Local Dev Server?
A region is not published by Local Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 162.230.30.126:28015.
A.2What is the online status and reliability of Local Dev Server?
At the present moment, Local Dev Server is offline; it was last seen 18 days 4 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 1 October 2026.
A.3What version of Rust is run on Local Dev Server?
Rust network protocol 2634 and build 166494 is the version that Local Dev Server runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does Local Dev Server wipe?
The record of Local Dev Server's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 27 days 18 hours have passed since the current world was generated.
Player count
A.5What is the rank of Local Dev Server among Rust servers?
Ranked by player hours across seven days, Local Dev Server holds #15,849, in the top 72% of all ranked servers.
A.6At what level does Local Dev Server operate in terms of players?
At this moment Local Dev Server is offline, having last been seen 18 days 4 hours ago.
Tags and filters
A.7What is the meaning of the tags on Local Dev Server?
Tags from Local Dev Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): Build 166494 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Local Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Local Dev Server fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Settings and map
A.9Under what rules and settings does Local Dev Server operate?
Its name carries no gather rate for Local Dev Server. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.
A.10What map is in use on Local Dev Server?
On Local Dev Server the terrain is procedural, built by the game itself.
Connection
A.11What steps are required to join Local Dev Server?
Enter client.connect 162.230.30.126:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166494 | Build. Build 166494 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.