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RustServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 162.43.4.36:28015

Abstract

We describe the public Rust server RustServer, reached at 162.43.4.36:28015. At the last check it held 0 of 50 places, against a seven-day mean of 01. It ranks #15,405 of all servers, the top 69%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,405top 69%
Last wipe11d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020000:0009:0018:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 10:5911d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustServer
Figure 5: The map: Procedural Map, size 3000, seed 19686. Open on RustMaps.
Table 4: The server's published settings.
Address162.43.4.36:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe16 Oct 2026, 10:59 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed19686

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average517/625
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average31/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average49/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average262/325
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average101/200
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average113/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does RustServer run?

The server fps averaged 118 over the last 48 hours, never dropping below 83. The highest number of entities it carried was 49,717, comprising buildings, deployables and all other objects. The peak memory usage was 2,739 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does RustServer have?

No region is published by RustServer. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 162.43.4.36:28015.

A.3What is the online status and reliability of RustServer?

RustServer is currently online. The uptime it reports indicates a restart about 10 days 3 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for RustServer?

Rust network protocol 2634 and build 167781 is the version that RustServer runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5What schedule does RustServer follow for wipes?

There are not yet enough recorded wipes for RustServer to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 11 days 12 hours have passed since the current world was generated.

A.6What characterises wipe day on RustServer?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7What is the rank of RustServer among Rust servers?

The seven-day player-hours ranking puts RustServer at #15,405, within the top 69% of ranked servers.

A.8At what level does RustServer operate in terms of players?

At this moment 0 players are on RustServer, which has 50 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.9What do the tags associated with RustServer signify?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): Build 167781 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags RustServer publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RustServer be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that RustServer fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern RustServer?

The name of RustServer states no gather rate. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12On which map does RustServer take place?

The game generates RustServer's procedural map at size 3,000, from seed 19686. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join RustServer?

Press F1 inside Rust to open the console and enter client.connect 162.43.4.36:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. It offers 50 slots.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. Build 167781 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.