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Rust_PrivateServer_NTaka1010

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 163.44.122.206:28015

Abstract

We describe the public Rust server Rust_PrivateServer_NTaka1010, reached at 163.44.122.206:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #7,263 of all servers, the top 33%. It last wiped 25d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#7,263top 33%
Last wipe25d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
025507510023:0008:0017:0003:0012:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct.

4Rank

The server stands in the top 33% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust_PrivateServer_NTaka1010
Figure 4: The map: Procedural Map, size 3500, seed 1573025114. Open on RustMaps.
Table 3: The server's published settings.
Address163.44.122.206:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe4 Oct 2026, 07:33 UTC
Hostname–
First seen4 Oct 2026
MapProcedural Map
Size3500
Seed1573025114

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 503 on average168/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average194/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average619/675
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average35/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average709/775
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 245 on average561/625

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Rust_PrivateServer_NTaka1010 perform well?

The server fps averaged 66 over the last 48 hours, never dropping below 39. Its entity count reached a maximum of 77,690, including buildings, deployables and all other world objects. Memory use peaked at 2,896 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Rust_PrivateServer_NTaka1010?

A region is not published by Rust_PrivateServer_NTaka1010. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 163.44.122.206:28015 is its address.

A.3How reliable is Rust_PrivateServer_NTaka1010, and is it currently online?

Rust_PrivateServer_NTaka1010 is currently online. Based on the uptime it reports, the last restart occurred about 5 days 6 hours ago. Of the 168 hours in the last 7 full days, 163 were served, an availability of 97%. It was first observed on 4 October 2026 by Rust Statistics.

A.4What version of Rust is run on Rust_PrivateServer_NTaka1010?

Rust_PrivateServer_NTaka1010 is running Rust network protocol 2635 and build 168909 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5What schedule does Rust_PrivateServer_NTaka1010 follow for wipes?

The record of Rust_PrivateServer_NTaka1010's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 25 days 15 hours ago.

Player count

A.6What position does Rust_PrivateServer_NTaka1010 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Rust_PrivateServer_NTaka1010 at #7,263, within the top 33% of ranked servers.

A.7What is the population level of Rust_PrivateServer_NTaka1010?

The current population of Rust_PrivateServer_NTaka1010 is 0, drawn from 10 slots. Over the last week the count averages 0 players and reaches 2 at its height. The busiest hour of the last 48 is 01:00 UTC, averaging 0 players.

Tags and filters

A.8What is the meaning of the tags on Rust_PrivateServer_NTaka1010?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset: these are the tags Rust_PrivateServer_NTaka1010 publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Rust_PrivateServer_NTaka1010 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Rust_PrivateServer_NTaka1010: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Rust_PrivateServer_NTaka1010 operate?

The name of Rust_PrivateServer_NTaka1010 states no gather rate. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Rust_PrivateServer_NTaka1010?

Generated by the game from seed 1573025114, the procedural map on Rust_PrivateServer_NTaka1010 measures 3,500. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What steps are required to join Rust_PrivateServer_NTaka1010?

Enter client.connect 163.44.122.206:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.