RustServer_16558
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 163.44.125.219:28015
Abstract
We describe the public Rust server RustServer_16558, reached at 163.44.125.219:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 31. It ranks #8,444 of all servers, the top 38%. It last wiped 10d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 38% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 19 Oct, 14:2210d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 163.44.125.219:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 19 Oct 2026, 14:22 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 1237187212 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 508 on average | 254/275 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average | 331/350 |
| eulongtest (private perf box)EU · groups of 14+ · monthly · 290 on average | 480/8 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average | 815/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average | 46/100 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 892/950 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of RustServer_16558 smooth?
Its average server fps over the last 48 hours was 64, with a minimum of 45. The highest number of entities it carried was 118,006, comprising buildings, deployables and all other objects. The peak memory usage was 4,386 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of RustServer_16558?
No region is published by RustServer_16558. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 163.44.125.219:28015.
A.3What is the online status and reliability of RustServer_16558?
At the present moment, RustServer_16558 is online. Based on the uptime it reports, the last restart occurred about 4 days 21 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What is the Rust version for RustServer_16558?
The version of Rust on RustServer_16558 is network protocol 2635 and build 168909, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on RustServer_16558?
The record of RustServer_16558's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 10 days 6 hours have passed since the current world was generated.
A.6What happens on RustServer_16558 when wipe day arrives?
Recent wipes saw an average peak of 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.7What position does RustServer_16558 occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts RustServer_16558 at #8,444, within the top 38% of ranked servers.
A.8How would you characterise the player activity on RustServer_16558?
On RustServer_16558, 0 of the 50 slots are occupied at present. Over the last week the count averages 0 players and reaches 3 at its height. Of the last 48 hours, the peak hour falls at 05:00 UTC, with an average of 0 players.
Tags, lists
A.9How should the tags on RustServer_16558 be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set, which RustServer_16558 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can RustServer_16558 be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RustServer_16558: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.11What are the settings and rules that govern RustServer_16558?
Its name carries no gather rate for RustServer_16558. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.
A.12On which map does RustServer_16558 take place?
Size 4,500 and seed 1237187212 define the procedural, game-generated map on RustServer_16558. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What is the process for joining RustServer_16558?
Enter client.connect 163.44.125.219:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.