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HapticSpike

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 16d ago · 167.114.157.40:28015

Abstract

We describe the public Rust server HapticSpike, reached at 167.114.157.40:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,858 of all servers, the top 72%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,858top 72%
Last wipe16d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address167.114.157.40:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 22:33 UTC
Hostname–
First seen10 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 501 on average784/825
Rustoria.co - EU MainEU · groups of 16+ · weekly · 347 on average50/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 342 on average125/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 314 on average463/500
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 281 on average268/300
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 258 on average196/300

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does HapticSpike have?

A region is not published by HapticSpike. Rust Statistics does not look up the machine's location; it shows where the server says it is. 167.114.157.40:28015 is its address.

A.2How reliable is HapticSpike, and is it currently online?

At the present moment, HapticSpike is offline; it was last seen 16 days 20 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 10 October 2026.

A.3What version of Rust is run on HapticSpike?

Rust network protocol 2634 and build 167398 is the version that HapticSpike runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on HapticSpike?

The record of HapticSpike's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 16 days 21 hours.

Population

A.5What is the rank of HapticSpike among Rust servers?

Ranked by player hours across seven days, HapticSpike holds #15,858, in the top 72% of all ranked servers.

A.6At what level does HapticSpike operate in terms of players?

HapticSpike is not online now; 16 days 20 hours have passed since it was last seen.

Tags and filters

A.7What do the tags associated with HapticSpike signify?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which HapticSpike publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can HapticSpike be found among the Rust Statistics lists and filters?

These Rust Statistics lists include HapticSpike: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on HapticSpike?

Its name carries no gather rate for HapticSpike. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for HapticSpike?

A procedural map, generated by the game, is what HapticSpike runs.

Connection

A.11What is the process for joining HapticSpike?

Press F1 inside Rust to open the console and enter client.connect 167.114.157.40:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp50Max players. The slot count is 50.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167398Build. The game build is 167398.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.