Rust StatisticsWorking papers on every public Rust server · 57,310 players now

Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 168.100.161.129:28089

Abstract

We describe the public Rust server Rust Server, reached at 168.100.161.129:28089. At the last check it held 0 of 60 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 11d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/600% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe11d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123423:0008:0017:0002:0011:0021:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
0246823:0008:0017:0002:0011:0021:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap32.4 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sat 17 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 07:0111d ago 0 – running 0
Mon 14 Sep, 21:0244d ago 0 – 32.4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Rust Server
Figure 5: The map: Procedural Map, size 3500, seed 123456. Open on RustMaps.
Table 4: The server's published settings.
Address168.100.161.129:28089
Region–
Max players60
Group limit8, the default
Wipe schedule–
Last wipe17 Oct 2026, 07:01 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed123456

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average394/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average234/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average43/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average30/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average68/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average81/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Rust Server smooth?

Its average server fps over the last 48 hours was 5, with a minimum of 5. Buildings, deployables and all other world objects counted together reached a maximum of 69,600 entities. The peak memory usage was 4,416 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Rust Server based?

No region is published by Rust Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 168.100.161.129:28089 is its address.

A.3What is the reliability of Rust Server, and is it online?

At the present moment, Rust Server is online. The uptime it reports indicates a restart about 11 days 14 hours ago. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What version of Rust is run on Rust Server?

The version of Rust on Rust Server is network protocol 2634 and build 167781, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does Rust Server wipe?

There are not yet enough recorded wipes for Rust Server to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 11 days 15 hours ago.

A.6What characterises wipe day on Rust Server?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What is the rank of Rust Server among Rust servers?

The seven-day player-hours ranking puts Rust Server at #15,344, within the top 69% of ranked servers.

A.8What is the population level of Rust Server?

On Rust Server, 0 of the 60 slots are occupied at present. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on Rust Server?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp60 (Max players): It offers 60 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset, which Rust Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Rust Server be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Rust Server fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11Under what rules and settings does Rust Server operate?

No gather rate appears in the name of Rust Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Rust Server?

Size 3,500 and seed 123456 define the procedural, game-generated map on Rust Server. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining Rust Server?

Press F1 inside Rust to open the console and enter client.connect 168.100.161.129:28089. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp60,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp60Max players. It offers 60 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167781Build. This server runs game build 167781.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.