Testserver
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 168.100.162.11:28075
Abstract
We describe the public Rust server Testserver, reached at 168.100.162.11:28075. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,289 of all servers, the top 69%. It last wiped 17d ago.
Keywordsvanilla premium
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3 days | between real wipes |
| On rhythm | 67% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 0% | else halves by day 1 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 11 Oct, 22:0017d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:5328d ago | 1+1 | halved by day 1 | 10.2 d | 0 |
| Mon 28 Sep, 16:0231d ago | 1 | halved by day 1 | 3 d | 0 |
| Sat 26 Sep, 00:4133d ago | 1 | halved by day 1 | 2.6 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 168.100.162.11:28075 |
|---|---|
| Region | – |
| Max players | – |
| Group limit | 16 max |
| Wipe schedule | – |
| Last wipe | 11 Oct 2026, 22:00 UTC |
| Hostname | – |
| First seen | 22 Sep 2026 |
| Map | Rustafied Custom Map |
| Size | 3750 |
| Seed | 738648976 |
| Custom map | download |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are tutorial island servers [2], busiest community rust servers [3], live vanilla server list [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average | 303/375 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average | 406/475 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average | 962/1000 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average | 44/100 |
| eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average | 480/8 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average | 986/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Testserver run?
Its average server fps over the last 48 hours was 30, with a minimum of 27. Its entity count reached a maximum of 94,000, including buildings, deployables and all other world objects. Memory use peaked at 4,019 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2In which location is Testserver based?
No region is published by Testserver. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 168.100.162.11:28075 is its address.
A.3How reliable is Testserver, and is it currently online?
At the present moment, Testserver is online. Based on the uptime it reports, the last restart occurred about 14 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 22 September 2026.
A.4What is the Rust version for Testserver?
The version of Rust on Testserver is network protocol 2635 and build 169606, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.
Wipe schedule
A.5When are wipes carried out on Testserver?
No next wipe can be predicted for Testserver since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 17 days 21 hours.
A.6What happens on Testserver when wipe day arrives?
Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 1.
Player count
A.7What is the rank of Testserver among Rust servers?
Ranked by player hours across seven days, Testserver holds #15,289, in the top 69% of all ranked servers.
A.8At what level does Testserver operate in terms of players?
At this moment, the player count on Testserver stands at 0. Averaged across the last seven days, the population is 0 players.
Tags, lists
A.9What is the meaning of the tags on Testserver?
Tags from Testserver, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts16 (Group limit): 16 is the maximum team size; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs169606 (Build): The game build is 169606; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; ^q (Premium): Join only with Rust's premium status; rustmaps (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Testserver be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Testserver: Rust servers with the tutorial tag, Rust community servers, measured and Vanilla Rust servers. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on Testserver?
No gather rate appears in the name of Testserver. The team limit is 16 players. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. Join only with Rust's premium status. The server has VAC on, Valve's anti-cheat.
A.12On which map does Testserver take place?
A custom map of size 3,750 is used on Testserver, whose published file can be downloaded from this page.
How to join
A.13What is the process for joining Testserver?
Enter client.connect 168.100.162.11:28075 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Join only with Rust's premium status. The website for this server is https://www.rustafied.com/.
Appendix BServer tags
What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs169606,^q,ts16,rustmaps.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp0 | Max players. The slot count is 0. |
ts16 | Group limit. 16 is the maximum team size. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs169606 | Build. The game build is 169606. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Difficulty | |
^v | Vanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. |
| Gameplay | |
^t | Tutorial on. Facepunch's tutorial is available to new players on this server. |
| Mods and access | |
^q | Premium. Join only with Rust's premium status. |
| Other | |
rustmaps | Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Tutorial island servers. ruststatistics.org/rust-tutorial-servers.
- [3]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
- [4]Rust Statistics. Live vanilla server list. ruststatistics.org/top-vanilla-rust-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.