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training_grounds

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 7m ago · 168.100.162.11:28085

Abstract

We describe the public Rust server training_grounds, reached at 168.100.162.11:28085. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 16d ago.

Keywordsvanilla

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe16d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0016:0003:0006:0008:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304013:0016:0003:0006:0008:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap5 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak0players, last three wipes
Mon 12 OctWed 7 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 12 Oct, 15:2516d ago 1 – running 0
Wed 7 Oct, 15:3921d ago 0 – 5 d 0
Thu 1 Oct, 16:5927d ago 0 – 5.9 d 0
Mon 28 Sep, 14:3230d ago 1+1 – 3.1 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of training_grounds
Figure 5: The map: Rustafied Custom Map, size 4500, seed 245503461.
Table 4: The server's published settings.
Address168.100.162.11:28085
Region–
Max players–
Group limit16 max
Wipe schedule–
Last wipe12 Oct 2026, 15:25 UTC
Hostname–
First seen13 Sep 2026
MapRustafied Custom Map
Size4500
Seed245503461
Custom mapdownload

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are tutorial server list [2], player-run rust server list [3], unmodded rust server list [4] and Rust wipe forecast [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average539/525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average407/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average47/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average62/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average171/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of training_grounds smooth?

Its average server fps over the last 48 hours was 30, with a minimum of 29. Its entity count reached a maximum of 137,229, including buildings, deployables and all other world objects. Its highest memory usage was 3,722 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is training_grounds based?

A region is not published by training_grounds. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 168.100.162.11:28085 is its address.

A.3What is the online status and reliability of training_grounds?

training_grounds is online at this time. Based on the uptime it reports, the last restart occurred about 7 hours ago. Its uptime over the last full days (7 days) was 59%, with 99 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on training_grounds?

Rust network protocol 2635 and build 168909 is the version that training_grounds runs, on Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on training_grounds?

No next wipe can be predicted for training_grounds since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 16 days 21 hours have passed since the current world was generated.

A.6What characterises wipe day on training_grounds?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 2 hours after the latest wipe.

Population

A.7What position does training_grounds occupy in the ranking of Rust servers?

Ranked by player hours across seven days, training_grounds holds #15,318, in the top 69% of all ranked servers.

A.8At what level does training_grounds operate in terms of players?

training_grounds is currently host to 0 players. The mean population for the last seven days is 0.

Tags and filters

A.9What is the meaning of the tags on training_grounds?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): The slot count is 0; ts16 (Group limit): 16 is the maximum team size; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^t (Tutorial on): The tutorial from Facepunch is open to new players here; rustmaps (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin, which training_grounds publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can training_grounds be found among the Rust Statistics lists and filters?

The Rust Statistics lists that training_grounds fits are: Rust servers with the tutorial tag, Rust community servers, measured and Vanilla Rust servers. You will find it on the server list filtered by: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v and Tutorial on ^t; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern training_grounds?

No gather rate appears in the name of training_grounds. The team limit is 16 players. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Community is its category in the server browser. By its own label, vanilla, nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on training_grounds?

training_grounds runs a custom map of 4,500, and you can download the published file from this page.

Connection

A.13What is the process for joining training_grounds?

Enter client.connect 168.100.162.11:28085 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://forum.rustafied.com/store/product/75-sea-medium/.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs168909,ts16,rustmaps.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. The slot count is 0.
ts16Group limit. 16 is the maximum team size.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Gameplay
^tTutorial on. The tutorial from Facepunch is open to new players here.
Other
rustmapsCustom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Tutorial server list. ruststatistics.org/rust-tutorial-servers.
  3. [3]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  4. [4]Rust Statistics. Unmodded rust server list. ruststatistics.org/top-vanilla-rust-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.