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Staging

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 11m ago · 168.100.162.12:30015

Abstract

We describe the public Rust server Staging, reached at 168.100.162.12:30015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 01. It ranks #15,268 of all servers, the top 68%. It last wiped 15d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak –
Rank2#15,268top 68%
Last wipe15d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0002:0011:0020:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608022:0007:0016:0002:0011:0020:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 14:2815d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Staging
Figure 5: The map: Procedural Map, size 3000, seed 1234567810. Open on RustMaps.
Table 4: The server's published settings.
Address168.100.162.12:30015
Region–
Max players–
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 14:28 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed1234567810

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 506 on average198/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average276/300
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 282 on average737/800
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 277 on average42/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average818/900
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 242 on average651/725

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Staging smooth?

The server fps averaged 60 over the last 48 hours, never dropping below 60. Buildings, deployables and all other world objects counted together reached a maximum of 43,000 entities. Memory use peaked at 4,199 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Staging?

A region is not published by Staging. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 168.100.162.12:30015.

A.3What is the online status and reliability of Staging?

Staging is online at this time. It last restarted around 25 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on Staging?

The version of Rust on Staging is network protocol 2635 and build 169552, and the operating system is Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5When are wipes carried out on Staging?

Too few wipes by Staging have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 15 days 7 hours ago.

A.6What characterises wipe day on Staging?

The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7What is the rank of Staging among Rust servers?

Ranked by player hours across seven days, Staging holds #15,268, in the top 68% of all ranked servers.

A.8What is the population level of Staging?

At this moment, the player count on Staging stands at 0. The seven-day average for this server is 0 players.

Tags, lists

A.9What is the meaning of the tags on Staging?

gmrust (Game mode): This is survival as standard Rust plays; mp0 (Max players): 0 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs169552 (Build): Build 169552 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set: these are the tags Staging publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Staging be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Staging: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11Under what rules and settings does Staging operate?

Its name carries no gather rate for Staging. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC, Valve's anti-cheat, is enabled.

A.12On which map does Staging take place?

The game generates Staging's procedural map at size 3,000, from seed 1234567810. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining Staging?

Enter client.connect 168.100.162.12:30015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs169552,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp0Max players. 0 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs169552Build. Build 169552 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.