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A Rust Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 8m ago · 168.100.163.41:28015

Abstract

We describe the public Rust server A Rust Server, reached at 168.100.163.41:28015. At the last check it held 0 of 40 places, against a seven-day mean of 01. It ranks #15,326 of all servers, the top 69%. It last wiped 23d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/400% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,326top 69%
Last wipe23d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123414:0023:0008:0017:0003:0012:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304014:0023:0008:0017:0003:0012:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap17 daysbetween real wipes
Wipe-day peak0players, last three wipes
Mon 5 OctFri 18 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 5 Oct, 16:1123d ago 0 – running 0
Fri 18 Sep, 16:5340d ago 0 – 17 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of A Rust Server
Figure 5: The map: Procedural Map, size 3000, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address168.100.163.41:28015
Region–
Max players40
Group limit8, the default
Wipe schedule–
Last wipe5 Oct 2026, 16:11 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average533/550
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average417/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average74/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average68/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average55/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average183/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of A Rust Server smooth?

Its average server fps over the last 48 hours was 30, with a minimum of 29. The highest number of entities it carried was 47,533, comprising buildings, deployables and all other objects. Its highest memory usage was 2,043 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of A Rust Server?

No region is published by A Rust Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 168.100.163.41:28015.

A.3How reliable is A Rust Server, and is it currently online?

At the present moment, A Rust Server is online. Based on the uptime it reports, the last restart occurred about 3 days ago. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for A Rust Server?

A Rust Server is running Rust network protocol 2635 and build 168909 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5When are wipes carried out on A Rust Server?

Too few wipes by A Rust Server have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 23 days 21 hours ago.

A.6How would you describe wipe day on A Rust Server?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.7How does A Rust Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, A Rust Server holds #15,326, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on A Rust Server?

On A Rust Server, 0 of the 40 slots are occupied at present. The mean population for the last seven days is 0.

Tags and filters

A.9What is the meaning of the tags on A Rust Server?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp40 (Max players): It offers 40 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set, which A Rust Server publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can A Rust Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include A Rust Server: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern A Rust Server?

Its name carries no gather rate for A Rust Server. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Community is its category in the server browser. The server has VAC on, Valve's anti-cheat.

A.12On which map does A Rust Server take place?

Size 3,000 and seed 1337 define the procedural, game-generated map on A Rust Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.13What steps are required to join A Rust Server?

Enter client.connect 168.100.163.41:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp40Max players. It offers 40 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.