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iTactless Private

Rust Statistics

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Online · checked 9m ago · 169.155.120.129:9140

Abstract

We describe the public Rust server iTactless Private, reached at 169.155.120.129:9140. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,269 of all servers, the top 68%. It last wiped 13d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmonthly wipes vanilla

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,269top 68%
Last wipe13d agomonthly schedule
Next wipe36d 22hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123421:0006:0015:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040021:0006:0015:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct.

4Rank

The server stands in the top 68% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k16 Oct19 Oct21 Oct24 Oct26 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak5players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:006d 22hforce wipefw
Thu 3 Dec, 19:0034d 22hforce wipefw
02468+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 16 Oct, 02:0613d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of iTactless Private
Figure 5: The map: Procedural Map, size 2000, seed 1000. Open on RustMaps.
Table 5: The server's published settings.
Address169.155.120.129:9140
Region–
Max players10
Group limit8, the default
Wipe schedulemonthly
Last wipe16 Oct 2026, 02:06 UTC
Hostname–
First seen16 Oct 2026
MapProcedural Map
Size2000
Seed1000

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2], vanilla rust servers [3] and Rust wipe forecast [4].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average316/350
Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 212 on average207/250
[EU East] Facepunch 4EU · groups of 8+ · monthly · 161 on average125/350
[EU] Facepunch 1EU · groups of 8+ · monthly · 160 on average162/400
Rustopia.gg - US LargeNA · groups of 16+ · monthly · 126 on average93/200
Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 124 on average99/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does iTactless Private run?

Over the past 48 hours, it ran at an average of 207 server fps, with a low of 188. Buildings, deployables and all other world objects counted together reached a maximum of 16,542 entities. Its highest memory usage was 2,168 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What location does iTactless Private have?

There is no region published for iTactless Private. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 169.155.120.129:9140 is its address.

A.3What is the online status and reliability of iTactless Private?

iTactless Private is online at this time. Based on the uptime it reports, the last restart occurred about 13 days 14 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 16 October 2026.

A.4What is the Rust version for iTactless Private?

The version of Rust on iTactless Private is network protocol 2634 and build 167781, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5On what cycle does iTactless Private wipe?

Once a month, iTactless Private wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The current world has been running for 13 days 18 hours. According to its tags, wipes happen once a month.

A.6How would you describe wipe day on iTactless Private?

The average busiest point of recent wipes was 5 players. The crowd reached its maximum 22 hours after the latest wipe.

Player count

A.7How does iTactless Private compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts iTactless Private at #15,269, within the top 68% of ranked servers.

A.8What is the population level of iTactless Private?

At this moment 0 players are on iTactless Private, which has 10 slots in total. The mean population for the last seven days is 0.

Tags, lists

A.9What do the tags associated with iTactless Private signify?

Tags from iTactless Private, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Facepunch's force wipe sets the schedule: wipes take place once a month; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can iTactless Private be found among the Rust Statistics lists and filters?

The Rust Statistics lists that iTactless Private fits are: Rust community servers, measured and Vanilla Rust servers. These filters on the server list return it: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern iTactless Private?

Its name carries no gather rate for iTactless Private. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on iTactless Private?

Generated by the game from seed 1000, the procedural map on iTactless Private measures 2,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join iTactless Private?

Enter client.connect 169.155.120.129:9140 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,^m,^v,gmrust,cs167781,ts8.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^mMonthly. Facepunch's force wipe sets the schedule: wipes take place once a month.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Vanilla rust servers. ruststatistics.org/top-vanilla-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.