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Preflight Vanilla Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 30d ago · 172.104.86.66:47000

Abstract

We describe the public Rust server Preflight Vanilla Test, reached at 172.104.86.66:47000. It is offline at the last check, against a seven-day mean of 01. It ranks #16,880 of all servers, the top 71%. It last wiped 30d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,880top 71%
Last wipe30d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address172.104.86.66:47000
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe29 Sep 2026, 12:17 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average435/500
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average463/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average982/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average58/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average982/1000
Rustoria.co - US MainNA · groups of 16+ · weekly · 236 on average29/250

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Preflight Vanilla Test have?

No region is published by Preflight Vanilla Test. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 172.104.86.66:47000 is its address.

A.2What is the reliability of Preflight Vanilla Test, and is it online?

At the present moment, Preflight Vanilla Test is offline; it was last seen 30 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 29 September 2026.

A.3What version of Rust is run on Preflight Vanilla Test?

Preflight Vanilla Test is running Rust network protocol 2634 and build 166165 on the Linux operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4When are wipes carried out on Preflight Vanilla Test?

Too few wipes by Preflight Vanilla Test have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 30 days 3 hours.

Player count

A.5What position does Preflight Vanilla Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Preflight Vanilla Test at #16,880, within the top 71% of ranked servers.

A.6What is the population level of Preflight Vanilla Test?

Preflight Vanilla Test is not online now; 30 days 3 hours have passed since it was last seen.

Tags, lists

A.7How should the tags on Preflight Vanilla Test be interpreted?

Tags from Preflight Vanilla Test, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166165 (Build): This server runs game build 166165; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Preflight Vanilla Test be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Preflight Vanilla Test: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Which settings and rules are in force on Preflight Vanilla Test?

No gather rate appears in the name of Preflight Vanilla Test. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.10On which map does Preflight Vanilla Test take place?

On Preflight Vanilla Test the terrain is procedural, built by the game itself.

Connection

A.11What is the process for joining Preflight Vanilla Test?

Enter client.connect 172.104.86.66:47000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,gmrust,cs166165,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. 1 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166165Build. This server runs game build 166165.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.