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Cubitas Rust

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 172.240.53.131:2565

Abstract

We describe the public Rust server Cubitas Rust, reached at 172.240.53.131:2565. At the last check it held 0 of 150 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,480 of all servers, the top 25%. It last wiped 16d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1500% full
In the queue0no queue
Seven-day mean0peak 2
Rank2#5,480top 25%
Last wipe16d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123405:0014:0000:0009:0018:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608005:0014:0000:0009:0018:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k12 Oct16 Oct19 Oct23 Oct26 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 19 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 14 Oct, 02:4816d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Cubitas Rust
Figure 5: The map: Procedural Map, size 6000, seed 474132176. Open on RustMaps.
Table 4: The server's published settings.
Address172.240.53.131:2565
Region–
Max players150
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 02:48 UTC
Hostname–
First seen12 Oct 2026
MapProcedural Map
Size6000
Seed474132176

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 477 on average46/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 321 on average86/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 284 on average202/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 279 on average5/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average254/300
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 258 on average285/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Cubitas Rust run?

The server fps averaged 59 over the last 48 hours, never dropping below 19. The highest number of entities it carried was 211,374, comprising buildings, deployables and all other objects. The peak memory usage was 5,466 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Cubitas Rust based?

No region is published by Cubitas Rust. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 172.240.53.131:2565 is its address.

A.3How reliable is Cubitas Rust, and is it currently online?

Cubitas Rust is online at this time. It last restarted around 3 days 10 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. Its first appearance in Rust Statistics's records is 12 October 2026.

A.4What version of Rust is run on Cubitas Rust?

The version of Rust on Cubitas Rust is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5When are wipes carried out on Cubitas Rust?

The record of Cubitas Rust's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 16 days 1 hours ago.

A.6How would you describe wipe day on Cubitas Rust?

The average busiest point of recent wipes was 2 players. The crowd reached its maximum 19 hours after the latest wipe.

Player count

A.7What is the rank of Cubitas Rust among Rust servers?

The seven-day player-hours ranking puts Cubitas Rust at #5,480, within the top 25% of ranked servers.

A.8At what level does Cubitas Rust operate in terms of players?

At this moment 0 players are on Cubitas Rust, which has 150 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 2.

Tags and filters

A.9What do the tags associated with Cubitas Rust signify?

gmrust (Game mode): Rust survival, in its standard form; mp150 (Max players): 150 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags Cubitas Rust publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Cubitas Rust be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Cubitas Rust fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.11Which settings and rules are in force on Cubitas Rust?

Its name carries no gather rate for Cubitas Rust. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Cubitas Rust?

Size 6,000 and seed 474132176 define the procedural, game-generated map on Cubitas Rust. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Cubitas Rust?

Enter client.connect 172.240.53.131:2565 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp150Max players. 150 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.