Code Fast
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 19h ago · 172.59.220.165:28015
Abstract
We describe the public Rust server Code Fast, reached at 172.59.220.165:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #6,174 of all servers, the top 28%. It last wiped 4d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 28% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 172.59.220.165:28015 |
|---|---|
| Region | – |
| Max players | 500 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 24 Oct 2026, 03:11 UTC |
| Hostname | – |
| First seen | 26 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average | 176/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 120/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 18/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 288 on average | 14/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 20/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average | 25/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Code Fast?
No region is published by Code Fast. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 172.59.220.165:28015.
A.2How reliable is Code Fast, and is it currently online?
Code Fast is currently offline, with the last sighting 19 hours ago. Its uptime over the last full days (2 days) was 38%, with 18 of 48 hours online. The first record of it by Rust Statistics dates to 26 October 2026.
A.3What is the Rust version for Code Fast?
Code Fast is running Rust network protocol 2635 and build 168909 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.
Wipe timing
A.4On what cycle does Code Fast wipe?
Too few wipes by Code Fast have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 4 days 23 hours have passed since the current world was generated.
Player count
A.5What is the rank of Code Fast among Rust servers?
Ranked by player hours across seven days, Code Fast holds #6,174, in the top 28% of all ranked servers.
A.6At what level does Code Fast operate in terms of players?
At this moment Code Fast is offline, having last been seen 19 hours ago. The peak over seven days is 1, against an average of 1. Averaging 1 players, 12:00 UTC was the busiest hour of the past 48.
Tags, lists
A.7How should the tags on Code Fast be interpreted?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp500 (Max players): It offers 500 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Code Fast publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Code Fast be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Code Fast: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Rules, settings, map
A.9What are the settings and rules that govern Code Fast?
Its name carries no gather rate for Code Fast. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.
A.10What map is in use on Code Fast?
On Code Fast the terrain is procedural, built by the game itself.
Connection
A.11What is the process for joining Code Fast?
Press F1 inside Rust to open the console and enter client.connect 172.59.220.165:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp500 | Max players. It offers 500 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.