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RustDockerServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 173.17.143.141:28015

Abstract

We describe the public Rust server RustDockerServer, reached at 173.17.143.141:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,318 of all servers, the top 69%. It last wiped 19d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,318top 69%
Last wipe19d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0022:0007:0016:0002:0011:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020013:0022:0007:0016:0002:0011:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap19.2 daysbetween real wipes
Wipe-day peak0players, last three wipes
Sat 10 OctMon 21 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 10 Oct, 05:0819d ago 0 – running 0
Mon 21 Sep, 00:3838d ago 0 – 19.2 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of RustDockerServer
Figure 5: The map: Procedural Map, size 4500, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address173.17.143.141:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe10 Oct 2026, 05:08 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average513/525
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average409/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average52/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average55/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average57/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 241 on average153/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of RustDockerServer smooth?

The server fps averaged 64 over the last 48 hours, never dropping below 23. The highest number of entities it carried was 121,438, comprising buildings, deployables and all other objects. The peak memory usage was 6,516 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does RustDockerServer have?

A region is not published by RustDockerServer. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 173.17.143.141:28015.

A.3How reliable is RustDockerServer, and is it currently online?

At the present moment, RustDockerServer is online. Based on the uptime it reports, the last restart occurred about 5 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for RustDockerServer?

The version of Rust on RustDockerServer is network protocol 2635 and build 168909, and the operating system is Linux. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.5What schedule does RustDockerServer follow for wipes?

Too few wipes by RustDockerServer have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 19 days 7 hours ago.

A.6What characterises wipe day on RustDockerServer?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.

Population

A.7How does RustDockerServer compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts RustDockerServer at #15,318, within the top 69% of ranked servers.

A.8What is the population level of RustDockerServer?

At this moment 0 players are on RustDockerServer, which has 10 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9What do the tags associated with RustDockerServer signify?

gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags RustDockerServer publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can RustDockerServer be found among the Rust Statistics lists and filters?

These Rust Statistics lists include RustDockerServer: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern RustDockerServer?

Its name carries no gather rate for RustDockerServer. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for RustDockerServer?

Size 4,500 and seed 1337 define the procedural, game-generated map on RustDockerServer. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining RustDockerServer?

Enter client.connect 173.17.143.141:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.