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The Rust Experiment

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 173.170.243.109:28015

Abstract

We describe the public Rust server The Rust Experiment, reached at 173.170.243.109:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,480 of all servers, the top 25%. It last wiped 27d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#5,480top 25%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304006:0015:0000:0009:0019:0004:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 25% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 00:4927d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of The Rust Experiment
Figure 5: The map: Procedural Map, size 3500, seed 609568408. Open on RustMaps.
Table 4: The server's published settings.
Address173.170.243.109:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 00:49 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3500
Seed609568408

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average164/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average148/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average16/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average64/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1Does The Rust Experiment perform well?

Its average server fps over the last 48 hours was 30, with a minimum of 30. Buildings, deployables and all other world objects counted together reached a maximum of 66,336 entities. Its highest memory usage was 1,991 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of The Rust Experiment?

No region is published by The Rust Experiment. Rust Statistics does not look up the machine's location; it shows where the server says it is. 173.170.243.109:28015 is its address.

A.3What is the online status and reliability of The Rust Experiment?

The Rust Experiment is online at this time. It last restarted around 11 hours ago, according to its reported uptime. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.

A.4What is the Rust version for The Rust Experiment?

Rust network protocol 2635 and build 168909 is the version that The Rust Experiment runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does The Rust Experiment wipe?

The record of The Rust Experiment's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 27 days 5 hours.

A.6What happens on The Rust Experiment when wipe day arrives?

The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 26 hours after it began.

Player count

A.7What position does The Rust Experiment occupy in the ranking of Rust servers?

Ranked by player hours across seven days, The Rust Experiment holds #5,480, in the top 25% of all ranked servers.

A.8At what level does The Rust Experiment operate in terms of players?

The current population of The Rust Experiment is 0, drawn from 50 slots. The peak over seven days is 2, against an average of 0. Averaging 1 players, 19:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9What do the tags associated with The Rust Experiment signify?

gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags The Rust Experiment publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can The Rust Experiment be found among the Rust Statistics lists and filters?

These Rust Statistics lists include The Rust Experiment: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.11What are the settings and rules that govern The Rust Experiment?

The name of The Rust Experiment states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for The Rust Experiment?

The game generates The Rust Experiment's procedural map at size 3,500, from seed 609568408. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.13What is the process for joining The Rust Experiment?

Enter client.connect 173.170.243.109:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

WIPE 6! Vanilla. Active admins. Zero tolerence for cheating. Low pop. Beginner Friendly. Skilled players welcome too! Serial offliners that target obviously new/unskilled players bases are not welcome. Just wiped 9/3! We have a discord now! https://discord.gg/qYnNn42a66 If you encounter any issues or have feedback, blurt it out in global, discord or email to therustexperiment@gmail.com

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.