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Development Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 46d ago · 176.143.196.161:28015

Abstract

We describe the public Rust server Development Server, reached at 176.143.196.161:28015. It is offline at the last check, against a seven-day mean of 01. It last wiped 46d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2–score 0
Last wipe46d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

No rank history yet.
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address176.143.196.161:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe13 Sep 2026, 07:54 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 516 on average481/475
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average405/375
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average56/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average46/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average54/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 243 on average162/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Development Server have?

There is no region published for Development Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 176.143.196.161:28015 is its address.

A.2What is the reliability of Development Server, and is it online?

Right now, Development Server is offline, and the last time it was seen was 46 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What is the Rust version for Development Server?

The version of Rust on Development Server is network protocol 2633 and build 163794, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Development Server?

Too few wipes by Development Server have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 46 days 3 hours ago.

Player count

A.5What is the population level of Development Server?

The last recorded sighting of Development Server was 46 days ago; it is offline now.

Tags, lists

A.6How should the tags on Development Server be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset: these are the tags Development Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.7Where can Development Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Development Server fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.8Which settings and rules are in force on Development Server?

The name of Development Server states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.9What is the map for Development Server?

The game generates the map on Development Server; that format is procedural.

Connection

A.10How do you connect to Development Server?

Enter client.connect 176.143.196.161:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Joining requires the same game version: protocol 2633.
cs163794Build. Build 163794 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.