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Testserver

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 32d ago · 176.191.115.19:28015

Abstract

We describe the public Rust server Testserver, reached at 176.191.115.19:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,953 of all servers, the top 72%. It last wiped 32d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,953top 72%
Last wipe32d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address176.191.115.19:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe27 Sep 2026, 08:50 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are busiest community rust servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 514 on average555/625
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average411/450
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 290 on average175/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average53/100
Rustoria.co - EU MainEU · groups of 16+ · weekly · 275 on average178/250
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 236 on average346/225

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Testserver?

There is no region published for Testserver. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 176.191.115.19:28015 is its address.

A.2What is the reliability of Testserver, and is it online?

Testserver is currently offline, with the last sighting 32 days 5 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 27 September 2026 by Rust Statistics.

A.3What version of Rust is run on Testserver?

Rust network protocol 2633 and build 165217 is the version that Testserver runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4On what cycle does Testserver wipe?

Too few wipes by Testserver have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 32 days 5 hours.

Player count

A.5What is the rank of Testserver among Rust servers?

Ranked by player hours across seven days, Testserver holds #16,953, in the top 72% of all ranked servers.

A.6At what level does Testserver operate in terms of players?

Testserver is not online now; 32 days 5 hours have passed since it was last seen.

Tags, lists

A.7How should the tags on Testserver be interpreted?

The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team cap is 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set, which Testserver publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Testserver be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Testserver fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Testserver?

Its name carries no gather rate for Testserver. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.

A.10On which map does Testserver take place?

A procedural map, generated by the game, is what Testserver runs.

Connection

A.11What steps are required to join Testserver?

Press F1 inside Rust to open the console and enter client.connect 176.191.115.19:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. Survival on vanilla rules.
mp10Max players. The slot count is 10.
ts8Group limit. The team cap is 8, which is the game default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. This server runs game build 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Busiest community rust servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.