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Local Unity 6 Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 40d ago · 176.210.20.162:28015

Abstract

We describe the public Rust server Local Unity 6 Test, reached at 176.210.20.162:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,454 of all servers. It last wiped 42d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,454no region published
Last wipe42d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address176.210.20.162:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe17 Sep 2026, 02:49 UTC
Hostname–
First seen19 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are community tab servers measured [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average164/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average170/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average18/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average15/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average14/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average76/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Local Unity 6 Test?

No region is published by Local Unity 6 Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 176.210.20.162:28015 is its address.

A.2How reliable is Local Unity 6 Test, and is it currently online?

At the present moment, Local Unity 6 Test is offline; it was last seen 40 days 1 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 19 September 2026.

A.3What version of Rust is run on Local Unity 6 Test?

Local Unity 6 Test is running Rust network protocol 2633 and build 163794 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4What schedule does Local Unity 6 Test follow for wipes?

Too few wipes by Local Unity 6 Test have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 42 days 3 hours have passed since the current world was generated.

Player count

A.5How does Local Unity 6 Test compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Local Unity 6 Test at #15,454, within the top – of ranked servers.

A.6At what level does Local Unity 6 Test operate in terms of players?

Local Unity 6 Test is not online now; 40 days 1 hours have passed since it was last seen.

Tags, lists

A.7What do the tags associated with Local Unity 6 Test signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Local Unity 6 Test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Local Unity 6 Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Unity 6 Test fits are: Rust community servers, measured. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Settings and map

A.9Under what rules and settings does Local Unity 6 Test operate?

Its name carries no gather rate for Local Unity 6 Test. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.

A.10What is the map for Local Unity 6 Test?

On Local Unity 6 Test the terrain is procedural, built by the game itself.

Connection

A.11What steps are required to join Local Unity 6 Test?

Enter client.connect 176.210.20.162:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. 2 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163794Build. Build 163794 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Community tab servers measured. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.