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Nini Test

Rust Statistics

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Online · checked 11m ago · 176.9.35.247:28015

Abstract

We describe the public Rust server Nini Test, reached at 176.9.35.247:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It last wiped 13d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Last wipe13d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123408:0017:0002:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608008:0017:0002:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 12:0113d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Nini Test
Figure 5: The map: Procedural Map, size 4500, seed 1205868088. Open on RustMaps.
Table 4: The server's published settings.
Address176.9.35.247:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 12:01 UTC
Hostname–
First seen24 Sep 2026
MapProcedural Map
Size4500
Seed1205868088

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average277/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average209/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average21/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average25/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average94/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Nini Test smooth?

The server fps averaged 43 over the last 48 hours, never dropping below 31. Buildings, deployables and all other world objects counted together reached a maximum of 118,497 entities. Its highest memory usage was 4,747 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Nini Test based?

No region is published by Nini Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 176.9.35.247:28015.

A.3What is the online status and reliability of Nini Test?

At the present moment, Nini Test is online. It last restarted around 7 days 11 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 167 were served, an availability of 99%. It was first observed on 24 September 2026 by Rust Statistics.

A.4What version of Rust is run on Nini Test?

Nini Test is running Rust network protocol 2634 and build 167781 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.5On what cycle does Nini Test wipe?

There are not yet enough recorded wipes for Nini Test to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 13 days 19 hours have passed since the current world was generated.

A.6How would you describe wipe day on Nini Test?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What position does Nini Test occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Nini Test holds #15,339, in the top 69% of all ranked servers.

A.8How would you characterise the player activity on Nini Test?

At this moment 0 players are on Nini Test, which has 10 slots in total. The seven-day average for this server is 0 players.

Tags, lists

A.9How should the tags on Nini Test be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set: these are the tags Nini Test publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Nini Test be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Nini Test fits. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Settings and map

A.11What are the settings and rules that govern Nini Test?

Its name carries no gather rate for Nini Test. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It is a community server, as the browser's Community listing shows. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Nini Test?

Size 4,500 and seed 1205868088 define the procedural, game-generated map on Nini Test. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to Nini Test?

Press F1 inside Rust to open the console and enter client.connect 176.9.35.247:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167781Build. This server runs game build 167781.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.