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Rust Today Die Tomorrow

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 178.117.87.240:28015

Abstract

We describe the public Rust server Rust Today Die Tomorrow, reached at 178.117.87.240:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #8,166 of all servers, the top 37%. It last wiped 25d ago.

Keywordsquad softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/205% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#8,166top 37%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75116:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 37% of all ranked servers, and #443 of the quad servers (top 54%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep4 Oct10 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap13.2 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Sat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 17 Oct, 16:2812d ago 1 – running 1
Sun 4 Oct, 11:0125d ago 1 held half 13.2 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address178.117.87.240:28015
Region–
Max players20
Group limitquad
Wipe schedule–
Last wipe4 Oct 2026, 11:01 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EA] Softcore 1quad · monthly · 66 on average21/350
[US] Facepunch Softcore 2NA · quad · monthly · 58 on average61/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 33 on average18/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average6/100
[红牛五倍]10.29日|新档|开荒|激战|爽玩EA · quad · weekly · 9 on average7/200
[红果十倍]10.30日|新档|开荒|激战|爽玩EA · quad · weekly · 8 on average7/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Rust Today Die Tomorrow have?

There is no region published for Rust Today Die Tomorrow. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 178.117.87.240:28015.

A.2How reliable is Rust Today Die Tomorrow, and is it currently online?

Right now, Rust Today Die Tomorrow is offline, and the last time it was seen was 30 hours ago. The server was up 5% of the time over the last 7 full days, 9 of 168 hours. Its first appearance in Rust Statistics's records is 16 September 2026.

A.3What version of Rust is run on Rust Today Die Tomorrow?

Rust Today Die Tomorrow is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does Rust Today Die Tomorrow wipe?

The record of Rust Today Die Tomorrow's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 25 days 12 hours ago.

A.5What characterises wipe day on Rust Today Die Tomorrow?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6How does Rust Today Die Tomorrow compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Today Die Tomorrow holds #8,166, in the top 37% of all ranked servers. The quad group places it at #443.

A.7What is the population level of Rust Today Die Tomorrow?

At this moment Rust Today Die Tomorrow is offline, having last been seen 30 hours ago. The peak over seven days is 1, against an average of 1. Of the last 48 hours, the peak hour falls at 16:00 UTC, with an average of 1 players.

Tags and filters

A.8How should the tags on Rust Today Die Tomorrow be interpreted?

Tags from Rust Today Die Tomorrow, read by the game's server browser, are gmsoftcore (Game mode): An easier ruleset, softcore; mp20 (Max players): 20 slots are available; ts4 (Group limit): 4 is the maximum team size; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Rust Today Die Tomorrow be found among the Rust Statistics lists and filters?

Rust community servers, measured are the Rust Statistics lists that Rust Today Die Tomorrow fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad.

Rules, settings, map

A.10Under what rules and settings does Rust Today Die Tomorrow operate?

Its name carries no gather rate for Rust Today Die Tomorrow. A maximum of 4 players per group applies, as quad. softcore is the game mode here; Part of your loot is kept: that is the easier mode Facepunch provides. Players may raid and fight one another. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.11What is the map for Rust Today Die Tomorrow?

On Rust Today Die Tomorrow the terrain is procedural, built by the game itself.

Connection

A.12What steps are required to join Rust Today Die Tomorrow?

Enter client.connect 178.117.87.240:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. An easier ruleset, softcore.
mp20Max players. 20 slots are available.
ts4Group limit. 4 is the maximum team size.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.