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Squad 67

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 2d ago · 178.140.185.87:28082

Abstract

We describe the public Rust server Squad 67, reached at 178.140.185.87:28082. It is offline at the last check, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 3d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe3d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address178.140.185.87:28082
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe25 Oct 2026, 22:44 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 553 on average320/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average203/250
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 294 on average35/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 293 on average24/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average52/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average65/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Squad 67?

A region is not published by Squad 67. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 178.140.185.87:28082 is its address.

A.2What is the reliability of Squad 67, and is it online?

Right now, Squad 67 is offline, and the last time it was seen was 2 days 23 hours ago. Of the 48 hours in the last 2 full days, 1 were served, an availability of 2%. Its first appearance in Rust Statistics's records is 25 October 2026.

A.3What version of Rust is run on Squad 67?

Rust network protocol 2635 and build 168909 is the version that Squad 67 runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does Squad 67 wipe?

Too few wipes by Squad 67 have been recorded to determine the pattern. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 3 days 1 hours.

Population

A.5What position does Squad 67 occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Squad 67 holds #15,344, in the top 69% of all ranked servers.

A.6What is the population level of Squad 67?

The last recorded sighting of Squad 67 was 2 days 23 hours ago; it is offline now. Averaged across the last seven days, the population is 0 players.

Tags and filters

A.7How should the tags on Squad 67 be interpreted?

gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): It offers 5 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set: these are the tags Squad 67 publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can Squad 67 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Squad 67: Rust community servers, measured. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.9Which settings and rules are in force on Squad 67?

The name of Squad 67 states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on Squad 67?

On Squad 67 the terrain is procedural, built by the game itself.

How to join

A.11What steps are required to join Squad 67?

Enter client.connect 178.140.185.87:28082 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp5Max players. It offers 5 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.