hard
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 11d ago · 178.158.214.251:28015
Abstract
We describe the public Rust server hard, reached at 178.158.214.251:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #12,998 of all servers, the top 60%. It last wiped 12d ago.
Keywordsrust server
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 60% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 16 Oct, 11:4912d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 178.158.214.251:28015 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 11:49 UTC |
| Hostname | – |
| First seen | 17 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 549 on average | 147/250 |
| Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average | 116/200 |
| Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average | 13/250 |
| Rustoria.co - EU MainEU · groups of 16+ · weekly · 284 on average | 18/250 |
| Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average | 13/100 |
| Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average | 29/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does hard have?
No region is published by hard. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 178.158.214.251:28015.
A.2What is the online status and reliability of hard?
At the present moment, hard is offline; it was last seen 11 days 15 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 17 September 2026.
A.3What version of Rust is run on hard?
hard is running Rust network protocol 2634 and build 167781 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4On what cycle does hard wipe?
There are not yet enough recorded wipes for hard to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 12 days 16 hours ago.
A.5How would you describe wipe day on hard?
Recent wipes saw an average peak of 1 players. The peak on the latest wipe came 0 hours after it began.
Population
A.6What is the rank of hard among Rust servers?
Ranked by player hours across seven days, hard holds #12,998, in the top 60% of all ranked servers.
A.7What is the population level of hard?
The last recorded sighting of hard was 11 days 15 hours ago; it is offline now.
Tags and filters
A.8How should the tags on hard be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp2 (Max players): It offers 2 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set: these are the tags hard publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can hard be found among the Rust Statistics lists and filters?
Rust community servers, measured are the Rust Statistics lists that hard fits. You will find it on the server list filtered by: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Settings and map
A.10What are the settings and rules that govern hard?
The name of hard states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. It is a community server, as the browser's Community listing shows. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for hard?
The game generates the map on hard; that format is procedural.
Connection
A.12How do you connect to hard?
Enter client.connect 178.158.214.251:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp2 | Max players. It offers 2 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167781 | Build. This server runs game build 167781. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.