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Local Debug (no EAC)

Rust Statistics

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Offline · checked 2d ago · 178.90.175.122:28015

Abstract

We describe the public Rust server Local Debug (no EAC), reached at 178.90.175.122:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,351 of all servers, the top 69%. It last wiped 52d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/80% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,351top 69%
Last wipe52d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Sep28 Sep30 Sep3 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address178.90.175.122:28015
Region–
Max players8
Group limit8, the default
Wipe schedule–
Last wipe6 Sep 2026, 05:24 UTC
Hostname–
First seen26 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are player-run rust server list [2] and upcoming Rust wipes [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 542 on average144/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average133/200
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 283 on average20/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average15/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 249 on average48/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1In which location is Local Debug (no EAC) based?

No region is published by Local Debug (no EAC). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 178.90.175.122:28015.

A.2How reliable is Local Debug (no EAC), and is it currently online?

At the present moment, Local Debug (no EAC) is offline; it was last seen 2 days 17 hours ago. The server was up 4% of the time over the last 7 full days, 6 of 168 hours. Its first appearance in Rust Statistics's records is 26 September 2026.

A.3What version of Rust is run on Local Debug (no EAC)?

Rust network protocol 2633 and build 163207 is the version that Local Debug (no EAC) runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4What schedule does Local Debug (no EAC) follow for wipes?

The record of Local Debug (no EAC)'s wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 52 days 23 hours.

Population

A.5What position does Local Debug (no EAC) occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Local Debug (no EAC) at #15,351, within the top 69% of ranked servers.

A.6How would you characterise the player activity on Local Debug (no EAC)?

At this moment Local Debug (no EAC) is offline, having last been seen 2 days 17 hours ago. The mean population for the last seven days is 0.

Tags, lists

A.7How should the tags on Local Debug (no EAC) be interpreted?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp8 (Max players): It offers 8 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs163207 (Build): This server runs game build 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset, which Local Debug (no EAC) publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Local Debug (no EAC) be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Debug (no EAC) fits are: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on Local Debug (no EAC)?

The name of Local Debug (no EAC) states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It is a community server, as the browser's Community listing shows. The server has VAC off, Valve's anti-cheat.

A.10What map is in use on Local Debug (no EAC)?

The game generates the map on Local Debug (no EAC); that format is procedural.

Connection

A.11What is the process for joining Local Debug (no EAC)?

Enter client.connect 178.90.175.122:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp8Max players. It offers 8 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs163207Build. This server runs game build 163207.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Player-run rust server list. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.