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TestServer

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 39d ago · 180.144.66.116:28015

Abstract

We describe the public Rust server TestServer, reached at 180.144.66.116:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,272 of all servers. It last wiped 55d ago.

Keywordsrust server

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,272no region published
Last wipe55d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address180.144.66.116:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe3 Sep 2026, 23:04 UTC
Hostname–
First seen20 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust community servers listed [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 510 on average312/375
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average414/475
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 281 on average950/1000
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average46/100
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average480/8
Rustoria.co - EU MainEU · groups of 16+ · weekly · 266 on average974/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does TestServer have?

There is no region published for TestServer. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 180.144.66.116:28015 is its address.

A.2How reliable is TestServer, and is it currently online?

Right now, TestServer is offline, and the last time it was seen was 39 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 20 September 2026.

A.3What is the Rust version for TestServer?

The version of Rust on TestServer is network protocol 2633 and build 162929, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does TestServer wipe?

There are not yet enough recorded wipes for TestServer to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 55 days 20 hours.

Player count

A.5What is the rank of TestServer among Rust servers?

Ranked by player hours across seven days, TestServer holds #13,272, in the top – of all ranked servers.

A.6How would you characterise the player activity on TestServer?

The last recorded sighting of TestServer was 39 days 6 hours ago; it is offline now.

Tags and filters

A.7How should the tags on TestServer be interpreted?

Tags from TestServer, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs162929 (Build): The game build is 162929; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can TestServer be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TestServer: Rust community servers, measured. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Rules, settings, map

A.9Which settings and rules are in force on TestServer?

The name of TestServer states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Fighting and raiding between players are both permitted. The server browser lists it under Community. VAC, Valve's anti-cheat, is enabled.

A.10What is the map for TestServer?

A procedural map, generated by the game, is what TestServer runs.

Connection

A.11What is the process for joining TestServer?

Press F1 inside Rust to open the console and enter client.connect 180.144.66.116:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp1Max players. The slot count is 1.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs162929Build. The game build is 162929.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust community servers listed. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.