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Devblog 301 LAN

Rust Statistics

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Offline · checked 31d ago · 185.16.213.70:28015

Abstract

We describe the public Rust server Devblog 301 LAN, reached at 185.16.213.70:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #16,957 of all servers, the top 71%. It last wiped 35d ago.

Keywordspve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#16,957top 71%
Last wipe35d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 4: The map: Procedural Map.
Table 3: The server's published settings.
Address185.16.213.70:28015
Region– · us4
Max players20
Group limit8, the default
Wipe schedule–
Last wipe23 Sep 2026, 09:30 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are unmodded rust community servers [2], rust pve servers [3] and upcoming Rust wipes [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 54 on average44/200
[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 33 on average9/200
[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 31 on average27/200
【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 22 on average24/200
[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 22 on average15/150
[EU/GER] Rust Norddeutschland PVEEU · groups of 8+ · biweekly · 16 on average1/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1What is the location of Devblog 301 LAN?

A region is not published by Devblog 301 LAN, and its region code is us4. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 185.16.213.70:28015.

A.2What is the online status and reliability of Devblog 301 LAN?

At the present moment, Devblog 301 LAN is offline; it was last seen 31 days 6 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 27 September 2026 by Rust Statistics.

A.3What is the Rust version for Devblog 301 LAN?

The version of Rust on Devblog 301 LAN is network protocol 2602 and build 132924, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Devblog 301 LAN?

Too few wipes by Devblog 301 LAN have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 35 days 19 hours have passed since the current world was generated.

Player count

A.5How does Devblog 301 LAN compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Devblog 301 LAN at #16,957, within the top 71% of ranked servers.

A.6At what level does Devblog 301 LAN operate in terms of players?

The last recorded sighting of Devblog 301 LAN was 31 days 6 hours ago; it is offline now.

Tags and filters

A.7How should the tags on Devblog 301 LAN be interpreted?

Tags from Devblog 301 LAN, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2602 (Protocol): Joining requires the same game version: protocol 2602; cs132924 (Build): Build 132924 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $rus4 (Region code): Region code: us4; ^p (PvE): There is no player combat; the world supplies the danger. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can Devblog 301 LAN be found among the Rust Statistics lists and filters?

Rust community servers, measured and Rust PvE servers: live list are the Rust Statistics lists that Devblog 301 LAN fits. It appears under the following filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Settings and map

A.9What are the settings and rules that govern Devblog 301 LAN?

Its name carries no gather rate for Devblog 301 LAN. No cap is given beyond the game's default of 8 players per group. pve is the game mode here; players cannot fight each other. Community is its category in the server browser. VAC is not in use; Valve's anti-cheat is off.

A.10On which map does Devblog 301 LAN take place?

A procedural map, generated by the game, is what Devblog 301 LAN runs.

Connection

A.11How do you connect to Devblog 301 LAN?

Enter client.connect 185.16.213.70:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp20Max players. The slot count is 20.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2602Protocol. Joining requires the same game version: protocol 2602.
cs132924Build. Build 132924 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$rus4Region code. Region code: us4.
Gameplay
^pPvE. There is no player combat; the world supplies the danger.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Unmodded rust community servers. ruststatistics.org/top-rust-community-servers.
  3. [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.